Tweak particle brightness and lifetime
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@@ -40,9 +40,9 @@ public class EntitySmokeBomb extends EntityBomb {
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for(int i = 0; i < 60 * blastMultiplier; i++){
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for(int i = 0; i < 60 * blastMultiplier; i++){
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float brightness = rand.nextFloat() * 0.3f;
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float brightness = rand.nextFloat() * 0.1f + 0.1f;
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ParticleBuilder.create(Type.CLOUD, rand, posX, posY, posZ, 2*blastMultiplier, false)
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ParticleBuilder.create(Type.CLOUD, rand, posX, posY, posZ, 2*blastMultiplier, false)
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.clr(brightness, brightness, brightness).spawn(world);
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.clr(brightness, brightness, brightness).time(80 + this.rand.nextInt(12)).spawn(world);
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brightness = rand.nextFloat() * 0.3f;
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brightness = rand.nextFloat() * 0.3f;
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ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
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ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
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