Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles

This commit is contained in:
Electroblob77
2020-04-18 18:06:22 +01:00
parent 8cbe5dd602
commit b9958ce16f
8 changed files with 60 additions and 6 deletions
@@ -333,6 +333,7 @@ public class ClientProxy extends CommonProxy {
ParticleWizardry.registerParticle(Type.BEAM, ParticleBeam::new);
ParticleWizardry.registerParticle(Type.BLOCK_HIGHLIGHT, ParticleBlockHighlight::new);
ParticleWizardry.registerParticle(Type.BUFF, ParticleBuff::new);
ParticleWizardry.registerParticle(Type.CLOUD, ParticleCloud::new);
ParticleWizardry.registerParticle(Type.DARK_MAGIC, ParticleDarkMagic::new);
ParticleWizardry.registerParticle(Type.DUST, ParticleDust::new);
ParticleWizardry.registerParticle(Type.FLASH, ParticleFlash::new);
@@ -0,0 +1,52 @@
package electroblob.wizardry.client.particle;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod.EventBusSubscriber(Side.CLIENT)
public class ParticleCloud extends ParticleWizardry {
private static final ResourceLocation[] TEXTURES = generateTextures("cloud", 4);
public ParticleCloud(World world, double x, double y, double z){
super(world, x, y, z, TEXTURES[world.rand.nextInt(TEXTURES.length)]);
this.setRBGColorF(1, 1, 1);
this.particleMaxAge = 48 + this.rand.nextInt(12);
this.particleScale *= 6;
this.setGravity(false);
this.setAlphaF(0);
this.canCollide = false;
this.shaded = true;
}
@Override
public boolean shouldDisableDepth(){
return true;
}
@Override
public void onUpdate(){
super.onUpdate();
// Fading
float fadeTime = this.particleMaxAge * 0.3f;
this.setAlphaF(MathHelper.clamp(Math.min(this.particleAge / fadeTime, (this.particleMaxAge - this.particleAge) / fadeTime), 0, 1));
}
@SubscribeEvent
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
for(ResourceLocation texture : TEXTURES){
event.getMap().registerSprite(texture);
}
}
}
@@ -39,13 +39,12 @@ public class EntitySmokeBomb extends EntityBomb {
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
for(int i = 0; i < 60 * blastMultiplier; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE,
this.posX + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posY + (this.rand.nextDouble() * 4 - 2) * blastMultiplier,
this.posZ + (this.rand.nextDouble() * 4 - 2) * blastMultiplier, 0, 0, 0);
float brightness = rand.nextFloat() * 0.3f;
ParticleBuilder.create(Type.CLOUD, rand, posX, posY, posZ, 2*blastMultiplier, false)
.clr(brightness, brightness, brightness).spawn(world);
brightness = rand.nextFloat() * 0.3f;
ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
.clr(brightness, brightness, brightness).spawn(world);
}
@@ -98,6 +98,8 @@ public final class ParticleBuilder {
/** Helical animated 'buffing' particle.<p></p><b>Defaults:</b><br>Lifetime: 15 ticks
* <br>Velocity: (0, 0.27, 0)<br>Colour: white */
public static final ResourceLocation BUFF = new ResourceLocation(Wizardry.MODID,"buff");
/** Large, thick cloud.<p></p><b>Defaults:</b><br>Lifetime: 48-60 ticks<br> Colour: dark grey */
public static final ResourceLocation CLOUD = new ResourceLocation(Wizardry.MODID,"cloud");
/** Spiral particle, like potions.<p></p><b>Defaults:</b><br>Lifetime: 8-40 ticks<br>Colour: white */
public static final ResourceLocation DARK_MAGIC = new ResourceLocation(Wizardry.MODID,"dark_magic");
/** Single pixel particle.<p></p><b>Defaults:</b><br>Lifetime: 16-80 ticks<br>Colour: white */
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