feat: Configuration options for the values of: POTENCY_INCREASE_PER_TIER, COOLDOWN_REDUCTION_PER_LEVEL, DURATION_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL, BLAST_RADIUS_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL

This commit is contained in:
WinDanesz
2023-06-28 15:20:00 +02:00
parent 73811c3a6b
commit 0ce0dcf2e9
3 changed files with 78 additions and 5 deletions
@@ -156,6 +156,12 @@ public final class Settings {
public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
public double evilWizardChance = 0.2;
public double cooldownReductionPerLevel = 0.15;
public double potencyIncreasePerTier = 0.15;
public double durationIncreasePerLevel = 0.25;
public double rangeIncreasePerLevel = 0.25;
public double blastIncreasePerLevel = 0.25;
public double frostSlownessIncreasePerLevel = 0.5;
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
public int[] oreDimensions = {0};
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal flowers. */
@@ -935,6 +941,50 @@ public final class Settings {
}
}
property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
cooldownReductionPerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".potency_increase_per_tier");
potencyIncreasePerTier = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "duration_increase_per_level", 0.25,
"The fraction by which spell duration is increased for each level of duration upgrade.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".duration_increase_per_level");
durationIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "range_increase_per_level", 0.25,
"The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".range_increase_per_level");
rangeIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "blast_increase_per_level", 0.25,
"The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".blast_increase_per_level");
blastIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "frost_slowness_increase_per_level", 0.5,
"The fraction by which movement speed is reduced per level of frost effect.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".frost_slowness_increase_per_level");
frostSlownessIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
@@ -1,5 +1,6 @@
package electroblob.wizardry.constants;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryEventHandler;
/** Stores various global constants used in Wizardry. */
@@ -17,17 +18,17 @@ public final class Constants {
/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
public static final float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
/** The fraction by which maximum charge is increased for each level of storage upgrade. */
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
/** The fraction by which potency is increased for each tier of matching wand. */
public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
public static float POTENCY_INCREASE_PER_TIER = 0.15f;
/** The fraction by which spell duration is increased for each level of duration upgrade. */
public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell range is increased for each level of range upgrade. */
public static final float RANGE_INCREASE_PER_LEVEL = 0.25f;
public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell blast radius is increased for each level of range upgrade. */
public static final float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which movement speed is reduced per level of frost effect. */
public static final double FROST_SLOWNESS_PER_LEVEL = 0.5;
/** The fraction by which movement speed is reduced per level of decay effect. */
@@ -47,4 +48,14 @@ public final class Constants {
*/
public static final int DECAY_SPREAD_INTERVAL = 8;
// making this as an update to the existing values to not break addons directly relying on the fields
static {
POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
}
}
@@ -1532,6 +1532,18 @@ config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
config.ebwizardry.range_increase_per_level=Range Increase Per Level
config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
config.ebwizardry.category.difficulty=Difficulty Settings
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty