feat: Configuration options for the values of: POTENCY_INCREASE_PER_TIER, COOLDOWN_REDUCTION_PER_LEVEL, DURATION_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL, BLAST_RADIUS_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL
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@@ -156,6 +156,12 @@ public final class Settings {
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public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
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/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
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public double evilWizardChance = 0.2;
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public double cooldownReductionPerLevel = 0.15;
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public double potencyIncreasePerTier = 0.15;
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public double durationIncreasePerLevel = 0.25;
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public double rangeIncreasePerLevel = 0.25;
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public double blastIncreasePerLevel = 0.25;
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public double frostSlownessIncreasePerLevel = 0.5;
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/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
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public int[] oreDimensions = {0};
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/** <b>[Server-only]</b> List of dimension ids in which to generate crystal flowers. */
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@@ -935,6 +941,50 @@ public final class Settings {
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}
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}
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property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
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"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
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0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
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property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
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cooldownReductionPerLevel = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
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"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".potency_increase_per_tier");
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potencyIncreasePerTier = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "duration_increase_per_level", 0.25,
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"The fraction by which spell duration is increased for each level of duration upgrade.",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".duration_increase_per_level");
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durationIncreasePerLevel = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "range_increase_per_level", 0.25,
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"The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".range_increase_per_level");
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rangeIncreasePerLevel = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "blast_increase_per_level", 0.25,
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"The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".blast_increase_per_level");
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blastIncreasePerLevel = property.getDouble();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "frost_slowness_increase_per_level", 0.5,
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"The fraction by which movement speed is reduced per level of frost effect.",
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0.05, Integer.MAX_VALUE);
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property.setLanguageKey("config." + Wizardry.MODID + ".frost_slowness_increase_per_level");
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frostSlownessIncreasePerLevel = property.getDouble();
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propOrder.add(property.getName());
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checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
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config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.constants;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.WizardryEventHandler;
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/** Stores various global constants used in Wizardry. */
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@@ -17,17 +18,17 @@ public final class Constants {
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/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
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public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
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/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
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public static final float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
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public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
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/** The fraction by which maximum charge is increased for each level of storage upgrade. */
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public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
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/** The fraction by which potency is increased for each tier of matching wand. */
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public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
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public static float POTENCY_INCREASE_PER_TIER = 0.15f;
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/** The fraction by which spell duration is increased for each level of duration upgrade. */
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public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
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public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
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/** The fraction by which spell range is increased for each level of range upgrade. */
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public static final float RANGE_INCREASE_PER_LEVEL = 0.25f;
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public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
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/** The fraction by which spell blast radius is increased for each level of range upgrade. */
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public static final float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
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public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
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/** The fraction by which movement speed is reduced per level of frost effect. */
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public static final double FROST_SLOWNESS_PER_LEVEL = 0.5;
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/** The fraction by which movement speed is reduced per level of decay effect. */
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@@ -47,4 +48,14 @@ public final class Constants {
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*/
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public static final int DECAY_SPREAD_INTERVAL = 8;
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// making this as an update to the existing values to not break addons directly relying on the fields
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static {
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POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
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COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
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DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
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RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
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BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
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RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
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}
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}
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@@ -1532,6 +1532,18 @@ config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
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config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
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config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
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config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
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config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
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config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
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config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
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config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
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config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
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config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
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config.ebwizardry.range_increase_per_level=Range Increase Per Level
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config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
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config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
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config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
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config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
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config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
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config.ebwizardry.category.difficulty=Difficulty Settings
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config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
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