Add cursed helm
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@@ -288,6 +288,7 @@ public final class WizardryModels {
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registerItemModel(WizardryItems.charm_storm);
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registerItemModel(WizardryItems.charm_minion_health);
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registerItemModel(WizardryItems.charm_minion_variants);
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registerItemModel(WizardryItems.charm_undead_helmets);
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registerItemModel(WizardryItems.charm_flight);
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registerItemModel(WizardryItems.charm_growth);
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registerItemModel(WizardryItems.charm_abseiling);
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@@ -1,6 +1,8 @@
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.EntityUtils;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.EntityLivingBase;
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@@ -117,6 +119,9 @@ public class EntitySkeletonMinion extends AbstractSkeleton implements ISummonedC
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@Override
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public void onSpawn(){
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this.spawnParticleEffect();
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if(getCaster() instanceof EntityPlayer && ItemArtefact.isArtefactActive((EntityPlayer)getCaster(), WizardryItems.charm_undead_helmets)){
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setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.LEATHER_HELMET));
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}
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}
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@Override
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@@ -1,6 +1,8 @@
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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.registry.WizardryItems;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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@@ -8,6 +10,8 @@ import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
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import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
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import net.minecraft.entity.monster.EntityZombie;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@@ -84,6 +88,10 @@ public class EntityZombieMinion extends EntityZombie implements ISummonedCreatur
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@Override
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public void onSpawn(){
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if(this.dataManager.get(SPAWN_PARTICLES)) this.spawnParticleEffect();
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if(shouldBurnInDay() && getCaster() instanceof EntityPlayer
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&& ItemArtefact.isArtefactActive((EntityPlayer)getCaster(), WizardryItems.charm_undead_helmets)){
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setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.LEATHER_HELMET));
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}
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}
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@Override
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@@ -272,6 +272,7 @@ public final class WizardryItems {
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public static final Item charm_storm = placeholder();
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public static final Item charm_minion_health = placeholder();
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public static final Item charm_minion_variants = placeholder();
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public static final Item charm_undead_helmets = placeholder();
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public static final Item charm_flight = placeholder();
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public static final Item charm_growth = placeholder();
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public static final Item charm_abseiling = placeholder();
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@@ -635,6 +636,7 @@ public final class WizardryItems {
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registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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@@ -382,6 +382,8 @@ item.ebwizardry\:charm_minion_health.name=Obsidian Zombie Head
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item.ebwizardry\:charm_minion_health.desc=Summoned creatures are 25%% stronger
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item.ebwizardry\:charm_minion_variants.name=Talisman of Transformation
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item.ebwizardry\:charm_minion_variants.desc=Summoned zombies are husks; summoned skeletons are strays
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item.ebwizardry\:charm_undead_helmets.name=Cursed Helm
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item.ebwizardry\:charm_undead_helmets.desc=Summoned zombies and skeletons have leather caps to protect them from sunlight
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item.ebwizardry\:charm_flight.name=Emerald Beetle Wing
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item.ebwizardry\:charm_flight.desc=Flight and Glide are 50%% faster
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item.ebwizardry\:charm_growth.name=Crystal Flower Charm
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@@ -382,6 +382,8 @@ item.ebwizardry\:charm_minion_health.name=Obsidian Zombie Head
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item.ebwizardry\:charm_minion_health.desc=Summoned creatures are 25%% stronger
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item.ebwizardry\:charm_minion_variants.name=Talisman of Transformation
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item.ebwizardry\:charm_minion_variants.desc=Summoned zombies are husks; summoned skeletons are strays
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item.ebwizardry\:charm_undead_helmets.name=Cursed Helm
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item.ebwizardry\:charm_undead_helmets.desc=Summoned zombies and skeletons have leather caps to protect them from sunlight
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item.ebwizardry\:charm_flight.name=Emerald Beetle Wing
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item.ebwizardry\:charm_flight.desc=Flight and Glide are 50%% faster
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item.ebwizardry\:charm_growth.name=Crystal Flower Charm
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@@ -0,0 +1,6 @@
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{
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"parent": "item/generated",
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"textures": {
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"layer0": "ebwizardry:items/charm_undead_helmets"
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}
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}
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