Should be server-side only

This commit is contained in:
Electroblob77
2020-09-27 17:49:24 +01:00
parent f32bcae8d3
commit 22b284063b
@@ -44,17 +44,19 @@ public class EntityIceSpike extends EntityMagicConstruct {
double extensionSpeed = 0;
if(lifetime - this.ticksExisted < 15){
extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
}else if(lifetime - this.ticksExisted < 25){
extensionSpeed = 0;
}else if(lifetime - this.ticksExisted < 28){
extensionSpeed = 0.25;
}
if(!world.isRemote){
if(lifetime - this.ticksExisted < 15){
extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
}else if(lifetime - this.ticksExisted < 25){
extensionSpeed = 0;
}else if(lifetime - this.ticksExisted < 28){
extensionSpeed = 0.25;
}
if(facing != null){ // Will probably be null on the client side, but should never be on the server side
this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
this.facing.getZOffset() * extensionSpeed);
if(facing != null){ // Will probably be null on the client side, but should never be on the server side
this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
this.facing.getZOffset() * extensionSpeed);
}
}
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);