Files
Wizardry/src/main/java/electroblob/wizardry/entity/construct/EntityIceSpike.java
T
2020-09-27 17:49:24 +01:00

86 lines
3.3 KiB
Java

package electroblob.wizardry.entity.construct;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class EntityIceSpike extends EntityMagicConstruct {
private EnumFacing facing;
public EntityIceSpike(World world){
super(world);
this.setSize(0.5f, 1.0f);
}
public void setFacing(EnumFacing facing){
this.facing = facing;
this.setRotation(-facing.getHorizontalAngle(), GeometryUtils.getPitch(facing));
float yaw = (-facing.getHorizontalAngle()) * (float)Math.PI/180;
float pitch = (GeometryUtils.getPitch(facing) - 90) * (float)Math.PI/180;
Vec3d min = this.getPositionVector().add(new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw));
Vec3d max = this.getPositionVector().add(new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw));
this.setEntityBoundingBox(new AxisAlignedBB(min.x, min.y, min.z, max.x, max.y, max.z));
}
public EnumFacing getFacing(){
return facing;
}
@Override
public void onUpdate(){
double extensionSpeed = 0;
if(!world.isRemote){
if(lifetime - this.ticksExisted < 15){
extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
}else if(lifetime - this.ticksExisted < 25){
extensionSpeed = 0;
}else if(lifetime - this.ticksExisted < 28){
extensionSpeed = 0.25;
}
if(facing != null){ // Will probably be null on the client side, but should never be on the server side
this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
this.facing.getZOffset() * extensionSpeed);
}
}
if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);
if(!this.world.isRemote){
for(Object entity : this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())){
if(entity instanceof EntityLivingBase && this.isValidTarget((EntityLivingBase)entity)){
DamageSource source = this.getCaster() == null ? DamageSource.MAGIC : MagicDamage.causeDirectMagicDamage(this.getCaster(), DamageType.FROST);
// Potion effect only gets added if the damage succeeded
// We DO want knockback here or the entity gets stuck on the spike, which is a bit of a cheat
if(((EntityLivingBase)entity).attackEntityFrom(source, Spells.ice_spikes.getProperty(Spell.DAMAGE).floatValue() * this.damageMultiplier))
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost,
Spells.ice_spikes.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.ice_spikes.getProperty(Spell.EFFECT_STRENGTH).intValue()));
}
}
}
super.onUpdate();
}
@Override
public int getBrightnessForRender(){
return 15728880;
}
}