Should be server-side only
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@@ -44,6 +44,7 @@ public class EntityIceSpike extends EntityMagicConstruct {
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double extensionSpeed = 0;
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double extensionSpeed = 0;
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if(!world.isRemote){
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if(lifetime - this.ticksExisted < 15){
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if(lifetime - this.ticksExisted < 15){
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extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
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extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 15));
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}else if(lifetime - this.ticksExisted < 25){
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}else if(lifetime - this.ticksExisted < 25){
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@@ -56,6 +57,7 @@ public class EntityIceSpike extends EntityMagicConstruct {
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this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
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this.move(MoverType.SELF, this.facing.getXOffset() * extensionSpeed, this.facing.getYOffset() * extensionSpeed,
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this.facing.getZOffset() * extensionSpeed);
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this.facing.getZOffset() * extensionSpeed);
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}
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}
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}
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if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);
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if(lifetime - this.ticksExisted == 30) this.playSound(WizardrySounds.ENTITY_ICE_SPIKE_EXTEND, 1, 2.5f);
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