add Immune to magic damage config option (#887)

* added more config

* Update src/main/java/electroblob/wizardry/Settings.java

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Yong Jun
2025-04-07 22:23:46 +01:00
committed by GitHub
parent 2eaa9b445c
commit 23b950d5b8
3 changed files with 16 additions and 0 deletions
@@ -1371,6 +1371,18 @@ public final class Settings {
}
propOrder.add(property.getName());
property = config.get(RESISTANCES_CATEGORY, "mobsImmuneToMagic", new String[]{},
"List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. SoundLoopSpellEntity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. " + Wizardry.MODID + ":wizard).");
property.setLanguageKey("config." + Wizardry.MODID + ".mobs_immune_to_magic");
property.setRequiresMcRestart(true);
// Wizardry.proxy.setToEntityNameEntry(property);
// Converts all strings in the list to lower case, to ignore case sensitivity, and trims them.
for(int i = 0; i < property.getStringList().length; i++){
property.getStringList()[i] = property.getStringList()[i].toLowerCase(Locale.ROOT).trim();
MagicDamage.addEntityImmunity(EntityList.getClass(new ResourceLocation(property.getStringList()[i])),
DamageType.MAGIC);
}
propOrder.add(property.getName());
property = config.get(RESISTANCES_CATEGORY, "mobsImmuneToWither", new String[]{},
"List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. SoundLoopSpellEntity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. " + Wizardry.MODID + ":wizard).");
property.setLanguageKey("config." + Wizardry.MODID + ".mobs_immune_to_wither");
@@ -1731,6 +1731,8 @@ config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison
@@ -1784,6 +1784,8 @@ config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison