Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible. - Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes. - Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes. - Completes the transfer of particle spawning to the ParticleBuilder system.
This commit is contained in:
@@ -5,9 +5,9 @@ import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.constants.SpellType;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.util.EnumHand;
|
||||
@@ -16,7 +16,7 @@ import net.minecraft.world.World;
|
||||
public class Levitation extends Spell {
|
||||
|
||||
public Levitation(){
|
||||
super(Tier.ADVANCED, 10, Element.SORCERY, "levitation", SpellType.UTILITY, 0, EnumAction.BOW, true);
|
||||
super("levitation", Tier.ADVANCED, Element.SORCERY, SpellType.UTILITY, 10, 0, EnumAction.BOW, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -24,16 +24,16 @@ public class Levitation extends Spell {
|
||||
|
||||
caster.fallDistance = 0;
|
||||
|
||||
caster.motionY = caster.motionY < 0.5d ? caster.motionY + 0.1d : caster.motionY;
|
||||
caster.motionY = caster.motionY < 0.5 ? caster.motionY + 0.1 : caster.motionY;
|
||||
|
||||
if(world.isRemote){
|
||||
Wizardry.proxy.spawnParticle(Type.SPARKLE, world,
|
||||
caster.posX - 0.25d + world.rand.nextDouble() / 2,
|
||||
WizardryUtilities.getPlayerEyesPos(caster) - 1.5f,
|
||||
caster.posZ - 0.25d + world.rand.nextDouble() / 2, 0, -0.1F, 0, 15, 0.5f, 1.0f, 0.7f);
|
||||
double x = caster.posX - 0.25 + world.rand.nextDouble() * 0.5;
|
||||
double y = caster.getEntityBoundingBox().minY;
|
||||
double z = caster.posZ - 0.25 + world.rand.nextDouble() * 0.5;
|
||||
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, -0.1, 0).lifetime(15).colour(0.5f, 1, 0.7f).spawn(world);
|
||||
}
|
||||
if(ticksInUse % 24 == 0 && world.isRemote){
|
||||
Wizardry.proxy.playMovingSound(caster, WizardrySounds.SPELL_LOOP_SPARKLE, 0.5F, 1.0f, false);
|
||||
Wizardry.proxy.playMovingSound(caster, WizardrySounds.SPELL_LOOP_SPARKLE, 0.5f, 1, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user