Check for null tile entities when rendering arcane lock, fixes #305

This commit is contained in:
Electroblob77
2019-12-16 12:14:43 +00:00
parent eddcb2402d
commit 2c6b397be6
@@ -62,6 +62,8 @@ public class RenderArcaneLock {
List<TileEntity> tileentities = new ArrayList<>(world.loadedTileEntityList);
for(TileEntity tileentity : tileentities){
if(tileentity == null) continue; // What the heck VoxelMap
if(tileentity.getDistanceSq(origin.x, origin.y, origin.z) <= tileentity.getMaxRenderDistanceSquared()
&& tileentity.getTileData().hasUniqueId(ArcaneLock.NBT_KEY)){