Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306
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@@ -29,9 +29,9 @@ public class EntityIceSpike extends EntityMagicConstruct {
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this.setRotation(-facing.getHorizontalAngle(), WizardryUtilities.getPitch(facing));
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float yaw = (-facing.getHorizontalAngle()) * (float)Math.PI/180;
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float pitch = (WizardryUtilities.getPitch(facing) - 90) * (float)Math.PI/180;
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Vec3d min = new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw);
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Vec3d max = new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw);
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this.setEntityBoundingBox(new AxisAlignedBB(this.getPositionVector().add(min), this.getPositionVector().add(max)));
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Vec3d min = this.getPositionVector().add(new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw));
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Vec3d max = this.getPositionVector().add(new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw));
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this.setEntityBoundingBox(min.x, min.y, min.z, max.x, max.y, max.z);
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}
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public EnumFacing getFacing(){
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