Correct position of spell cooldown bar when spell HUD is at top of screen; fixes #14
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@@ -135,11 +135,11 @@ public class GuiSpellDisplay extends Gui {
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// Cooldown bar
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// Cooldown bar
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if(cooldown > 0){
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if(cooldown > 0){
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 6, 82, 6);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 6, 82, 6);
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int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82);
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int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, height - 8, 128, 0, l, 6);
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this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 0, l, 6);
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}
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}
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// Spell illustration
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// Spell illustration
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