Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers
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@@ -190,7 +190,8 @@ public class CommandCastSpell extends CommandBase {
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}
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if(spell.isContinuous){
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// We need not query Spell#canBeCastByDispensers since with commands there's no difference between
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// a spell that can't be cast positionally and one that can be cast positionally but fails
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if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, duration, modifiers)){
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
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