Add 'glitch' effect to spell HUD when arcane jammed
This commit is contained in:
@@ -9,6 +9,8 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Utility class containing some useful static methods for drawing GUIs. Previously these were spread across the main
|
||||
* {@code WizardryUtilities} class and various individual GUI classes.
|
||||
@@ -124,6 +126,29 @@ public final class DrawingUtils {
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a 'glitch' rectangle, with some rows of pixels shifted randomly to give a broken effect.
|
||||
*
|
||||
* @param random A random number generator to use
|
||||
* @param x The x position of the rectangle
|
||||
* @param y The y position of the rectangle
|
||||
* @param u The x position of the top left corner of the section of the image wanted
|
||||
* @param v The y position of the top left corner of the section of the image wanted
|
||||
* @param width The width of the section
|
||||
* @param height The height of the section
|
||||
* @param textureWidth The width of the actual image.
|
||||
* @param textureHeight The height of the actual image.
|
||||
* @param flipX Whether to flip the texture in the x direction.
|
||||
* @param flipY Whether to flip the texture in the y direction.
|
||||
*/
|
||||
public static void drawGlitchRect(Random random, int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight, boolean flipX, boolean flipY){
|
||||
for(int i=0; i<height; i++){
|
||||
if(flipY) i = height - i - 1;
|
||||
int offset = random.nextInt(4) == 0 ? random.nextInt(6) - 3 : 0;
|
||||
drawTexturedFlippedRect(x + offset, y + i, u, v + i, width, 1, textureWidth, textureHeight, flipX, flipY);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Mixes the two given opaque colours in the proportion specified.
|
||||
* @param colour1 The first colour to mix, as a 6-digit hexadecimal.
|
||||
|
||||
@@ -53,6 +53,7 @@ public class GuiSpellDisplay {
|
||||
private static final Map<String, Skin> skins = new LinkedHashMap<>(14); // 14 is the number of skins packaged with the mod
|
||||
|
||||
private static final Gson gson = new Gson();
|
||||
private static final Random random = new Random();
|
||||
|
||||
/** Width and height of the spell icon (very unlikely to change!) */
|
||||
private static final int SPELL_ICON_SIZE = 32;
|
||||
@@ -200,7 +201,7 @@ public class GuiSpellDisplay {
|
||||
progress = maxCooldown == 0 ? 1 : (maxCooldown - (float)cooldown + event.getPartialTicks()) / maxCooldown;
|
||||
}
|
||||
|
||||
skin.drawBackground(x, y, flipX, flipY, icon, progress, player.isCreative());
|
||||
skin.drawBackground(x, y, flipX, flipY, icon, progress, player.isCreative(), player.isPotionActive(WizardryPotions.arcane_jammer));
|
||||
|
||||
}
|
||||
|
||||
@@ -457,8 +458,9 @@ public class GuiSpellDisplay {
|
||||
* @param icon A {@code ResourceLocation} corresponding to the icon of the selected spell.
|
||||
* @param cooldownBarProgress The fraction of the cooldown bar to draw; must be between 0 and 1 (inclusive).
|
||||
* @param creativeMode True to draw the creative mode HUD, false for the survival mode version.
|
||||
* @param jammed True to show the 'glitch' effect (user for arcane jammer), false to draw normally.
|
||||
*/
|
||||
public void drawBackground(int x, int y, boolean flipX, boolean flipY, ResourceLocation icon, float cooldownBarProgress, boolean creativeMode){
|
||||
public void drawBackground(int x, int y, boolean flipX, boolean flipY, ResourceLocation icon, float cooldownBarProgress, boolean creativeMode, boolean jammed){
|
||||
|
||||
// Moves the origin if the HUD does not mirror; neatens the rest of the code.
|
||||
if(flipX && !mirrorX) x -= width;
|
||||
@@ -475,8 +477,13 @@ public class GuiSpellDisplay {
|
||||
int x1 = flipX && mirrorX ? x - spellIconInsetX - SPELL_ICON_SIZE : x + spellIconInsetX;
|
||||
// y is upside-down so this is the other way round
|
||||
int y1 = flipY && mirrorY ? y + spellIconInsetY : y - spellIconInsetY - SPELL_ICON_SIZE;
|
||||
|
||||
DrawingUtils.drawTexturedRect(x1, y1, 0, 0, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE);
|
||||
|
||||
if(jammed){
|
||||
random.setSeed(Minecraft.getMinecraft().world.getTotalWorldTime() * 3);
|
||||
DrawingUtils.drawGlitchRect(random, x1, y1, 0, 0, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, false, false);
|
||||
}else{
|
||||
DrawingUtils.drawTexturedRect(x1, y1, 0, 0, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE);
|
||||
}
|
||||
|
||||
// Background of spell hud
|
||||
mc.renderEngine.bindTexture(texture);
|
||||
@@ -485,7 +492,11 @@ public class GuiSpellDisplay {
|
||||
y1 = flipY && mirrorY ? y : y - height;
|
||||
// The 128 here is a uv value, not a dimension, and hence is left as a hardcoded number.
|
||||
// TODO: Since the HUD is wider than it is tall, perhaps the creative mode texture should be in the bottom half instead of the right half?
|
||||
DrawingUtils.drawTexturedFlippedRect(x1, y1, creativeMode ? 128 : 0, 0, width, height, 256, 256, flipX && mirrorX, flipY && mirrorY);
|
||||
if(jammed){
|
||||
DrawingUtils.drawGlitchRect(random, x1, y1, creativeMode ? 128 : 0, 0, width, height, 256, 256, flipX && mirrorX, flipY && mirrorY);
|
||||
}else{
|
||||
DrawingUtils.drawTexturedFlippedRect(x1, y1, creativeMode ? 128 : 0, 0, width, height, 256, 256, flipX && mirrorX, flipY && mirrorY);
|
||||
}
|
||||
|
||||
// Cooldown bar
|
||||
if(!creativeMode && cooldownBarProgress > 0 && (showCooldownWhenFull || cooldownBarProgress < 1)){
|
||||
@@ -497,8 +508,12 @@ public class GuiSpellDisplay {
|
||||
|
||||
int u = cooldownBarX; // This doesn't change, even when cooldownBarMirrorX is true, because it should
|
||||
int v = height; // always start with the left-hand in the actual texture file
|
||||
|
||||
DrawingUtils.drawTexturedFlippedRect(x1, y1, u, v, l, cooldownBarHeight, 256, 256, flipX && cooldownBarMirrorX, flipY && cooldownBarMirrorY);
|
||||
|
||||
if(jammed){
|
||||
DrawingUtils.drawGlitchRect(random, x1, y1, u, v, l, cooldownBarHeight, 256, 256, flipX && cooldownBarMirrorX, flipY && cooldownBarMirrorY);
|
||||
}else{
|
||||
DrawingUtils.drawTexturedFlippedRect(x1, y1, u, v, l, cooldownBarHeight, 256, 256, flipX && cooldownBarMirrorX, flipY && cooldownBarMirrorY);
|
||||
}
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
@@ -65,15 +65,15 @@ public class GuiSelectHUDSkin extends GuiSelectString {
|
||||
float scale = Math.min((previewRight - previewLeft - 2*previewBorder)/(float)skin.getWidth(),
|
||||
(previewBottom - previewTop - 2*previewBorder)/(float)skin.getHeight());
|
||||
|
||||
float x = (previewLeft + previewRight)/2 - (skin.getWidth()*scale)/2;
|
||||
float y = (previewBottom + previewTop)/2 + (skin.getHeight()*scale)/2;
|
||||
float x = (previewLeft + previewRight)/2f - (skin.getWidth()*scale)/2;
|
||||
float y = (previewBottom + previewTop)/2f + (skin.getHeight()*scale)/2;
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.scale(scale, scale, scale);
|
||||
|
||||
skin.drawBackground((int)(x/scale), (int)(y/scale), false, false,
|
||||
Spells.magic_missile.getIcon(), 0.6f, false);
|
||||
Spells.magic_missile.getIcon(), 0.6f, false, false);
|
||||
|
||||
skin.drawText((int)(x/scale), (int)(y/scale), false, false,
|
||||
Spells.none.getDisplayNameWithFormatting(),
|
||||
|
||||
Reference in New Issue
Block a user