Add 'glitch' effect to spell HUD when arcane jammed
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@@ -65,15 +65,15 @@ public class GuiSelectHUDSkin extends GuiSelectString {
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float scale = Math.min((previewRight - previewLeft - 2*previewBorder)/(float)skin.getWidth(),
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(previewBottom - previewTop - 2*previewBorder)/(float)skin.getHeight());
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float x = (previewLeft + previewRight)/2 - (skin.getWidth()*scale)/2;
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float y = (previewBottom + previewTop)/2 + (skin.getHeight()*scale)/2;
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float x = (previewLeft + previewRight)/2f - (skin.getWidth()*scale)/2;
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float y = (previewBottom + previewTop)/2f + (skin.getHeight()*scale)/2;
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GlStateManager.pushMatrix();
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GlStateManager.scale(scale, scale, scale);
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skin.drawBackground((int)(x/scale), (int)(y/scale), false, false,
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Spells.magic_missile.getIcon(), 0.6f, false);
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Spells.magic_missile.getIcon(), 0.6f, false, false);
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skin.drawText((int)(x/scale), (int)(y/scale), false, false,
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Spells.none.getDisplayNameWithFormatting(),
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