Change non-evil wizard health from 20 to 30
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@@ -186,6 +186,7 @@ public class EntityWizard extends EntityVillager implements ISpellCaster, IEntit
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protected void applyEntityAttributes(){
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.5);
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this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(30);
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}
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private int getHealCooldown(){
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