Add summoned creature appear/disappear animation

This commit is contained in:
Electroblob77
2020-06-04 22:45:39 +01:00
parent 09967ac256
commit 33d4652758
34 changed files with 169 additions and 52 deletions
@@ -691,6 +691,7 @@ public class ClientProxy extends CommonProxy {
public void initialiseLayers(){
LayerTiledOverlay.initialiseLayers(LayerStone::new);
LayerTiledOverlay.initialiseLayers(LayerFrost::new);
LayerTiledOverlay.initialiseLayers(LayerSummonAnimation::new);
}
@Override
@@ -3,23 +3,12 @@ package electroblob.wizardry.client.renderer;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockStatue;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
/**
* Layer used to render the frost texture on creatures with the frostbite effect.
@@ -2,19 +2,12 @@ package electroblob.wizardry.client.renderer;
import electroblob.wizardry.block.BlockStatue;
import electroblob.wizardry.client.ClientProxy;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
/**
* Layer used to render the stone texture on a petrified creature.
@@ -22,6 +15,8 @@ import org.lwjgl.opengl.GL11;
* @author Electroblob
* @since Wizardry 1.2
*/
// N.B. The rule here is don't restrict the type any more than necessary, so even though we *know* petrified creatures
// are always instances of EntityLiving, we don't need any methods/fields specific to EntityLiving so use ELB instead.
public class LayerStone extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/stone.png");
@@ -0,0 +1,88 @@
package electroblob.wizardry.client.renderer;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.living.ISummonedCreature;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
* Layer used to render the appear/disappear animation for summoned creatures.
*
* @author Electroblob
* @since Wizardry 4.3
*/
@EventBusSubscriber
public class LayerSummonAnimation<T extends EntityLivingBase> extends LayerTiledOverlay<T> {
private static final int ANIMATION_TICKS = 19;
private static final int HIDE_MODEL_TICKS = 9;
private static final ResourceLocation[] TEXTURES = new ResourceLocation[ANIMATION_TICKS];
static {
for(int i=0; i<ANIMATION_TICKS; i++){
TEXTURES[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/summon_overlay/summon_overlay_" + i + ".png");
}
}
public LayerSummonAnimation(RenderLivingBase<?> renderer){
super(renderer, 32, 32);
}
@Override
public boolean shouldRender(T entity, float partialTicks){
return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
&& getFrameNumber(entity) < ANIMATION_TICKS;
}
@Override
public ResourceLocation getTexture(T entity, float partialTicks){
return TEXTURES[getFrameNumber(entity)];
}
private int getFrameNumber(T entity){
if(!(entity instanceof ISummonedCreature)) throw new IllegalArgumentException("Entity must be an ISummonedCreature");
return Math.min(entity.ticksExisted, Math.max(((ISummonedCreature)entity).getLifetime() - entity.ticksExisted - 1, 0));
}
@Override
public void doRenderLayer(T entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
if(!(entity instanceof ISummonedCreature)) return;
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int colour = ((ISummonedCreature)entity).getAnimationColour((float)getFrameNumber(entity) / ANIMATION_TICKS);
GlStateManager.color((colour >> 16 & 255) / 255f, (colour >> 8 & 255) / 255f, (colour & 255) / 255f);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
@SubscribeEvent
public static void onRenderLivingEvent(RenderLivingEvent.Pre<EntityLivingBase> event){
if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(true);
}
@SubscribeEvent
public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
if(shouldHideMainModel(event.getEntity())) event.getEntity().setInvisible(false);
}
private static boolean shouldHideMainModel(EntityLivingBase entity){
return entity instanceof ISummonedCreature && ((ISummonedCreature)entity).hasAnimation()
&& (entity.ticksExisted < HIDE_MODEL_TICKS
|| ((ISummonedCreature)entity).getLifetime() - entity.ticksExisted < HIDE_MODEL_TICKS);
}
}
@@ -30,10 +30,21 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
private final RenderLivingBase<?> renderer;
public LayerTiledOverlay(RenderLivingBase<?> renderer){
private final int textureWidth;
private final int textureHeight;
/** Creates a new {@code LayerTiledOverlay} with the given renderer parameters. */
public LayerTiledOverlay(RenderLivingBase<?> renderer, int textureWidth, int textureHeight){
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
this.renderer = renderer;
}
/** Creates a new {@code LayerTiledOverlay} with the given renderer. Texture width and height default to 16. */
public LayerTiledOverlay(RenderLivingBase<?> renderer){
this(renderer, 16, 16);
}
/**
* Returns true if this layer should be rendered for the given entity, false if not.
* @param entity The entity being rendered
@@ -60,26 +71,6 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
return renderer.getMainModel();
}
/**
* Returns the width of the texture to use for the overlay. Defaults to 16.
* @param entity The entity being rendered
* @param partialTicks The current partial tick time
* @return The width of the texture in pixels.
*/
public int getTextureWidth(T entity, float partialTicks){
return 16;
}
/**
* Returns the height of the texture to use for the overlay. Defaults to 16.
* @param entity The entity being rendered
* @param partialTicks The current partial tick time
* @return The height of the texture in pixels.
*/
public int getTextureHeight(T entity, float partialTicks){
return 16;
}
/**
* Returns whether to render the second layer of mob/player skins (which is not an <i>actual</i> render layer, but
* part of the model) as part of this layer. Defaults to false.
@@ -138,19 +129,16 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
ModelBase model = getModel(entity, partialTicks);
int width = getTextureWidth(entity, partialTicks);
int height = getTextureHeight(entity, partialTicks);
// Calculate the scaling required in each direction
double scaleX = 1, scaleY = 1;
// It's more logical to use the model's texture size, but some classes don't bother setting it properly
// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
if(model.boxList != null && model.boxList.get(0) != null){
scaleX = (double)model.boxList.get(0).textureWidth / width;
scaleY = (double)model.boxList.get(0).textureHeight / height;
scaleX = (double)model.boxList.get(0).textureWidth / textureWidth;
scaleY = (double)model.boxList.get(0).textureHeight / textureHeight;
}else{ // Fallback to model fields; should never be needed
scaleX = (double)model.textureWidth / width;
scaleY = (double)model.textureHeight / height;
scaleX = (double)model.textureWidth / textureWidth;
scaleY = (double)model.textureHeight / textureHeight;
}
GlStateManager.scale(scaleX, scaleY, 1);
@@ -220,13 +208,14 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
* @param <T> The type of entity this layer renderer is applicable for
*/
@SuppressWarnings("unchecked")
public static <T extends EntityLivingBase> void initialiseLayers(Class<T> entityType, Function<RenderLivingBase<T>, LayerRenderer<T>> layerFactory){
public static <T extends EntityLivingBase> void initialiseLayers(Class<T> entityType, Function<RenderLivingBase<T>, LayerRenderer<? extends T>> layerFactory){
for(Class<? extends Entity> c : Minecraft.getMinecraft().getRenderManager().entityRenderMap.keySet()){
if(entityType.isAssignableFrom(c)){
Render<T> renderer = Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(c);
if(renderer instanceof RenderLivingBase){ // Should always be true
if(renderer instanceof RenderLivingBase<?>){ // Should always be true
// For some reason IntelliJ is quite happy with this cast, even without suppress warnings
// Instinct suggests Java shouldn't be happy casting to RenderLivingBase<T> but somehow it works
((RenderLivingBase<T>)renderer).addLayer(layerFactory.apply((RenderLivingBase<T>)renderer));
}
}
@@ -235,7 +224,7 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
// Players have a separate renderer map
if(entityType.isAssignableFrom(EntityPlayer.class)){
for(RenderPlayer renderer : Minecraft.getMinecraft().getRenderManager().getSkinMap().values()){
renderer.addLayer(layerFactory.apply((RenderLivingBase<T>)renderer));
renderer.addLayer(layerFactory.apply((RenderLivingBase<T>)renderer)); // This does need suppress warnings
}
}
}
@@ -245,7 +234,7 @@ public abstract class LayerTiledOverlay<T extends EntityLivingBase> implements L
* {@link LayerTiledOverlay#initialiseLayers(Class, Function)}.
* @param layerFactory A function that creates a layer for a given renderer, usually a constructor reference
*/
public static void initialiseLayers(Function<RenderLivingBase<EntityLivingBase>, LayerRenderer<EntityLivingBase>> layerFactory){
public static void initialiseLayers(Function<RenderLivingBase<EntityLivingBase>, LayerRenderer<? extends EntityLivingBase>> layerFactory){
initialiseLayers(EntityLivingBase.class, layerFactory);
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
@@ -105,6 +106,11 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
return false;
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffdd4d, 0xff6600, animationProgress);
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
@@ -54,6 +54,11 @@ public class EntityDecoy extends EntitySummonedCreature {
}
}
@Override
public int getAnimationColour(float animationProgress){
return 0xffc600;
}
@Override
public boolean isEntityInvulnerable(DamageSource source){
return true;
@@ -1,6 +1,7 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.ParticleBuilder;
@@ -96,6 +97,11 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
}
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffffff, 0x73e1ff, animationProgress);
}
@Override
public void onLivingUpdate(){
@@ -1,6 +1,7 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.ParticleBuilder;
@@ -61,6 +62,11 @@ public class EntityIceWraith extends EntityBlazeMinion {
}
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffffff, 0x73e1ff, animationProgress);
}
@Override
public void onLivingUpdate(){
@@ -1,6 +1,7 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
@@ -49,6 +50,11 @@ public class EntityLightningWraith extends EntityBlazeMinion {
}
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffffff, 0x0092ff, animationProgress);
}
@Override
public void onLivingUpdate(){
// Fortunately, lightning wraiths don't replace any of blazes' particle effects or the fire sound, they only
@@ -1,5 +1,6 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
@@ -151,6 +152,11 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
}
}
@Override
public int getAnimationColour(float animationProgress){
return DrawingUtils.mix(0xffdd4d, 0xff6600, animationProgress);
}
@Override
public void onLivingUpdate(){
@@ -91,6 +91,11 @@ public class EntityVexMinion extends EntityVex implements ISummonedCreature {
}
}
@Override
public int getAnimationColour(float animationProgress){
return 0xef829c;
}
@Override
public boolean hasParticleEffect(){
return true;
@@ -94,8 +94,8 @@ public class EntityZombieMinion extends EntityZombie implements ISummonedCreatur
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(),
this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
this.posY + this.rand.nextFloat() * 2, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
}
}
}
@@ -105,6 +105,11 @@ public class EntityZombieMinion extends EntityZombie implements ISummonedCreatur
return true;
}
@Override
public boolean hasAnimation(){
return this.dataManager.get(SPAWN_PARTICLES) || this.ticksExisted > 20;
}
public void hideParticles(){
this.dataManager.set(SPAWN_PARTICLES, false);
}
@@ -239,6 +239,16 @@ public interface ISummonedCreature extends IEntityAdditionalSpawnData, IEntityOw
/** Whether this creature should spawn a subtle black swirl particle effect while alive. */
boolean hasParticleEffect();
/** Returns whether this creature has an animation when appearing and disappearing. */
default boolean hasAnimation(){
return true;
}
/** Returns the colour of this creature's appear/disappear animation. */
default int getAnimationColour(float animationProgress){
return 0x000000;
}
/**
* Called from the event handler after the damage change is applied. Does nothing by default, but can be overridden
* to do something when a successful attack is made. This was added because the event-based damage source system can