Convert to GlStateManager calls

also removes the weird reflection being used to access the RenderItem
This commit is contained in:
Shadows_of_Fire
2018-05-04 06:45:57 -04:00
parent 30dd587d34
commit 35cb2c31fc
2 changed files with 40 additions and 56 deletions
@@ -182,7 +182,7 @@ public class GuiWizardHandbook extends GuiScreen {
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
itemRender.zLevel = 100.0F;
@@ -204,7 +204,7 @@ public class GuiWizardHandbook extends GuiScreen {
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
@@ -219,7 +219,7 @@ public class GuiWizardHandbook extends GuiScreen {
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GlStateManager.enableColorMaterial();
itemRender.zLevel = 0.0F;
GlStateManager.disableLighting();
@@ -239,7 +239,7 @@ public class GuiWizardHandbook extends GuiScreen {
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}