Convert to GlStateManager calls
also removes the weird reflection being used to access the RenderItem
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@@ -182,7 +182,7 @@ public class GuiWizardHandbook extends GuiScreen {
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GlStateManager.enableColorMaterial();
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GlStateManager.enableLighting();
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itemRender.zLevel = 100.0F;
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@@ -204,7 +204,7 @@ public class GuiWizardHandbook extends GuiScreen {
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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@@ -219,7 +219,7 @@ public class GuiWizardHandbook extends GuiScreen {
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GlStateManager.enableColorMaterial();
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itemRender.zLevel = 0.0F;
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GlStateManager.disableLighting();
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@@ -239,7 +239,7 @@ public class GuiWizardHandbook extends GuiScreen {
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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