Convert to GlStateManager calls
also removes the weird reflection being used to access the RenderItem
This commit is contained in:
@@ -1,7 +1,5 @@
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package electroblob.wizardry.client;
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import java.lang.reflect.Field;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.WizardData;
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@@ -21,7 +19,6 @@ import electroblob.wizardry.util.WandHelper;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiMerchant;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -50,7 +47,6 @@ import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.relauncher.ReflectionHelper;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@@ -73,12 +69,6 @@ public final class WizardryClientEventHandler {
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private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
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private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
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private static final Field ITEM_RENDERER;
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static {
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ITEM_RENDERER = ReflectionHelper.findField(GuiScreen.class, "itemRender", "field_146296_j");
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}
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@SubscribeEvent
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public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
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event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_CRYSTAL);
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@@ -164,36 +154,30 @@ public final class WizardryClientEventHandler {
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}
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private static void renderItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
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try {
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RenderItem renderItem = (RenderItem)ITEM_RENDERER.get(gui);
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GlStateManager.pushMatrix();
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GlStateManager.enableLighting();
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renderItem.zLevel = 100.0F;
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if(!stack.isEmpty()){
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renderItem.renderItemAndEffectIntoGUI(stack, x, y);
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renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
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if(tooltip){
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gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
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mouseY + gui.getYSize()/2 - gui.height/2);
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}
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}
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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RenderHelper.enableStandardItemLighting();
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} catch (Exception e){
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e.printStackTrace();
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RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
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GlStateManager.pushMatrix();
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GlStateManager.enableColorMaterial();
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GlStateManager.enableLighting();
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renderItem.zLevel = 100.0F;
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if(!stack.isEmpty()){
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renderItem.renderItemAndEffectIntoGUI(stack, x, y);
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renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
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if(tooltip){
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gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
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mouseY + gui.getYSize()/2 - gui.height/2);
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}
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}
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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// Third person
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@@ -241,7 +225,7 @@ public final class WizardryClientEventHandler {
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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// Disabling depth test allows it to be seen through everything.
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GlStateManager.disableDepth();
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GlStateManager.color(1, 1, 1, 1);
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GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
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@@ -265,7 +249,7 @@ public final class WizardryClientEventHandler {
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GlStateManager.enableCull();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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@@ -282,7 +266,7 @@ public final class WizardryClientEventHandler {
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GlStateManager.disableLighting();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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// Disabling depth test allows it to be seen through everything.
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GlStateManager.disableDepth();
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GlStateManager.color(1, 1, 1, 1);
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GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
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@@ -306,7 +290,7 @@ public final class WizardryClientEventHandler {
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GlStateManager.enableCull();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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@@ -327,7 +311,7 @@ public final class WizardryClientEventHandler {
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// Disabling depth test allows it to be seen through everything.
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GlStateManager.disableDepth();
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GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
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@@ -351,7 +335,7 @@ public final class WizardryClientEventHandler {
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GlStateManager.enableCull();
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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}
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@@ -365,8 +349,8 @@ public final class WizardryClientEventHandler {
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GlStateManager.pushMatrix();
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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GlStateManager.disableDepth();
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GlStateManager.depthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.disableAlpha();
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@@ -383,8 +367,8 @@ public final class WizardryClientEventHandler {
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buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
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tessellator.draw();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.depthMask(true);
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GlStateManager.enableDepth();
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GlStateManager.enableAlpha();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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@@ -395,8 +379,8 @@ public final class WizardryClientEventHandler {
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GlStateManager.pushMatrix();
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(false);
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GlStateManager.disableDepth();
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GlStateManager.depthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.disableAlpha();
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@@ -413,8 +397,8 @@ public final class WizardryClientEventHandler {
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buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
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tessellator.draw();
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GL11.glDepthMask(true);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GlStateManager.depthMask(true);
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GlStateManager.enableDepth();
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GlStateManager.enableAlpha();
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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