Fixes integration with Construct's Armory and other mod's unbreakable helmets. #547

This commit is contained in:
WinDanesz
2022-02-07 22:10:28 +01:00
parent 4b546af642
commit 391a24db3f
@@ -4,8 +4,10 @@ import electroblob.wizardry.Wizardry;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.ISpecialArmor;
public class CurseUndeath extends Curse {
@@ -25,7 +27,7 @@ public class CurseUndeath extends Curse {
// Adapted from EntityZombie
if(entitylivingbase.world.isDaytime() && !entitylivingbase.world.isRemote){
float f = entitylivingbase.getBrightness();
if(f > 0.5F && entitylivingbase.world.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F
@@ -35,14 +37,17 @@ public class CurseUndeath extends Curse {
boolean flag = true;
ItemStack itemstack = entitylivingbase.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if(!itemstack.isEmpty()){
if(itemstack.isItemStackDamageable()){
if (!itemstack.isEmpty()) {
if (itemstack.isItemStackDamageable()) {
itemstack.setItemDamage(itemstack.getItemDamage() + entitylivingbase.world.rand.nextInt(2));
if(itemstack.getItemDamage() >= itemstack.getMaxDamage()){
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
if (itemstack.getItem() instanceof ISpecialArmor) {
((ISpecialArmor) itemstack.getItem()).damageArmor(entitylivingbase, itemstack, DamageSource.ON_FIRE, entitylivingbase.world.rand.nextInt(2), EntityEquipmentSlot.HEAD.getSlotIndex());
} else {
itemstack.setItemDamage(itemstack.getItemDamage() + entitylivingbase.world.rand.nextInt(2));
if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
}
}
}