Added a new ImbuementActivateEvent to allow addons hooking into the imbuement process

This commit is contained in:
WinDanesz
2022-02-07 21:50:26 +01:00
parent ee8aabbf97
commit 4b546af642
2 changed files with 66 additions and 0 deletions
@@ -0,0 +1,56 @@
package electroblob.wizardry.event;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.tileentity.TileEntityImbuementAltar;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
/**
* ImbuementActivateEvent is fired when {@link TileEntityImbuementAltar#getImbuementResult(net.minecraft.item.ItemStack, electroblob.wizardry.constants.Element[],
* boolean, net.minecraft.world.World, net.minecraft.entity.player.EntityPlayer)} is called to allow adding in imbuement "recipes" dynamically, based on the
* contents of the Imbuement altar's receptacles and the item placed on the altar.
*
* <i>Note that this event is only fired on the server side.</i><br>
* <br>
* To alter the result of the imbuement process, change the {@link electroblob.wizardry.event.ImbuementActivateEvent#result} result of the process.<br>
* <br>
* This event is {@link Cancelable}. If this event is canceled, no further processing takes place.<br>
* <br>
* This event does not have a result. {@link Event.HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*
* @author WinDanesz
* @since Wizardry 4.3.5
*/
@Cancelable
public class ImbuementActivateEvent extends Event {
/** The item stack being imbued */
ItemStack input;
/** The elements of the four receptacles */
Element[] receptacleElements;
/** A reference to the current world object (may be null if {@code fullLootGen} is false) */
World world;
/** The player that last interacted with the imbuement altar, or null if there isn't one (or if this is being queried for other reasons, e.g. JEI) */
EntityPlayer lastUser;
/** The resulting item stack of the imbuement process */
ItemStack result;
public ImbuementActivateEvent(ItemStack input, Element[] receptacleElements, World world, EntityPlayer lastUser, ItemStack result) {
super();
this.input = input;
this.receptacleElements = receptacleElements;
this.world = world;
this.lastUser = lastUser;
this.result = result;
}
}
@@ -2,6 +2,7 @@ package electroblob.wizardry.tileentity;
import electroblob.wizardry.block.BlockReceptacle;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.event.ImbuementActivateEvent;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ItemWizardArmour;
import electroblob.wizardry.registry.*;
@@ -24,6 +25,7 @@ import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.MinecraftForge;
import org.apache.commons.lang3.ArrayUtils;
import javax.annotation.Nullable;
@@ -233,6 +235,14 @@ public class TileEntityImbuementAltar extends TileEntity implements ITickable {
*/
public static ItemStack getImbuementResult(ItemStack input, Element[] receptacleElements, boolean fullLootGen, World world, EntityPlayer lastUser){
ItemStack eventResult = ItemStack.EMPTY;
if (world != null && MinecraftForge.EVENT_BUS.post(new ImbuementActivateEvent(input, receptacleElements, world, lastUser, eventResult))) {
// return the stack if something changes the result from an empty stack.
//noinspection ConstantConditions
if (eventResult != ItemStack.EMPTY) return eventResult;
}
if(input.getItem() instanceof ItemWizardArmour && ((ItemWizardArmour)input.getItem()).element == null){
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element