Rename to getLivingWithinRadius for clarity

This commit is contained in:
Electroblob77
2020-06-20 13:14:16 +01:00
parent dfe6ecadac
commit 39e33848aa
31 changed files with 38 additions and 39 deletions
@@ -38,7 +38,7 @@ public class EntityBlizzard extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -25,7 +25,7 @@ public class EntityCombustionRune extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(width/2, posX, posY, posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -36,7 +36,7 @@ public class EntityDecay extends EntityMagicConstruct {
0.6F + rand.nextFloat() * 0.15F); 0.6F + rand.nextFloat() * 0.15F);
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
if(target != this.getCaster()){ if(target != this.getCaster()){
@@ -63,7 +63,7 @@ public class EntityEarthquake extends EntityMagicConstruct {
} }
List<EntityLivingBase> targets = EntityUtils List<EntityLivingBase> targets = EntityUtils
.getEntitiesWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world); .getLivingWithinRadius((this.ticksExisted * speed) + 1.5, this.posX, this.posY, this.posZ, world);
// In this particular instance, the caster is completely unaffected because they will always be in the // In this particular instance, the caster is completely unaffected because they will always be in the
// centre. // centre.
@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(2.5d, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(2.5d, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -29,7 +29,7 @@ public class EntityFireSigil extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(width/2, posX, posY, posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -32,7 +32,7 @@ public class EntityFrostSigil extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -105,7 +105,7 @@ public class EntityHammer extends EntityMagicConstruct {
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue(); double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(seekerRange, this.posX, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world); this.posY + 1, this.posZ, world);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue(); int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
@@ -36,7 +36,7 @@ public class EntityHealAura extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(2.5, posX, posY, posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(2.5, posX, posY, posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -34,7 +34,7 @@ public class EntityLightningSigil extends EntityMagicConstruct {
this.setDead(); this.setDead();
} }
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(1.0d, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -60,7 +60,7 @@ public class EntityLightningSigil extends EntityMagicConstruct {
// Secondary chaining effect // Secondary chaining effect
double seekerRange = Spells.lightning_sigil.getProperty(Spell.EFFECT_RADIUS).doubleValue(); double seekerRange = Spells.lightning_sigil.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> secondaryTargets = EntityUtils.getEntitiesWithinRadius(seekerRange, List<EntityLivingBase> secondaryTargets = EntityUtils.getLivingWithinRadius(seekerRange,
target.posX, target.posY + target.height / 2, target.posZ, world); target.posX, target.posY + target.height / 2, target.posZ, world);
for(int j = 0; j < Math.min(secondaryTargets.size(), for(int j = 0; j < Math.min(secondaryTargets.size(),
@@ -72,7 +72,7 @@ public class EntityTornado extends EntityMagicConstruct {
if(!this.world.isRemote){ if(!this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -69,7 +69,7 @@ public class EntityFirebomb extends EntityBomb {
double range = Spells.firebomb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier; double range = Spells.firebomb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(range, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(range, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -53,7 +53,7 @@ public class EntityForceOrb extends EntityBomb {
double blastRadius = Spells.force_orb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier; double blastRadius = Spells.force_orb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(blastRadius, this.posX, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(blastRadius, this.posX,
this.posY, this.posZ, this.world); this.posY, this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -72,7 +72,7 @@ public class EntityIceCharge extends EntityBomb {
double radius = Spells.ice_charge.getProperty(Spell.EFFECT_RADIUS).floatValue() * blastMultiplier; double radius = Spells.ice_charge.getProperty(Spell.EFFECT_RADIUS).floatValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
// Slows targets // Slows targets
@@ -74,7 +74,7 @@ public class EntityPoisonBomb extends EntityBomb {
double range = Spells.poison_bomb.getProperty(Spell.EFFECT_RADIUS).floatValue() * blastMultiplier; double range = Spells.poison_bomb.getProperty(Spell.EFFECT_RADIUS).floatValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(range, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(range, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -55,7 +55,7 @@ public class EntitySmokeBomb extends EntityBomb {
double range = Spells.smoke_bomb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier; double range = Spells.smoke_bomb.getProperty(Spell.BLAST_RADIUS).floatValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(range, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(range, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
int duration = Spells.smoke_bomb.getProperty(Spell.EFFECT_DURATION).intValue(); int duration = Spells.smoke_bomb.getProperty(Spell.EFFECT_DURATION).intValue();
@@ -55,7 +55,7 @@ public class EntitySparkBomb extends EntityBomb {
double seekerRange = Spells.spark_bomb.getProperty(Spell.EFFECT_RADIUS).doubleValue() * blastMultiplier; double seekerRange = Spells.spark_bomb.getProperty(Spell.EFFECT_RADIUS).doubleValue() * blastMultiplier;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(seekerRange, this.posX, this.posY, List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX, this.posY,
this.posZ, this.world); this.posZ, this.world);
for(int i = 0; i < Math.min(targets.size(), Spells.spark_bomb.getProperty(SECONDARY_MAX_TARGETS).intValue()); i++){ for(int i = 0; i < Math.min(targets.size(), Spells.spark_bomb.getProperty(SECONDARY_MAX_TARGETS).intValue()); i++){
@@ -480,7 +480,7 @@ public class ItemArtefact extends Item {
// Spell properties allow all three of the above spells to be dealt with the same way - neat! // Spell properties allow all three of the above spells to be dealt with the same way - neat!
float healthGained = event.getSpell().getProperty(Spell.HEALTH).floatValue() * event.getModifiers().get(SpellModifiers.POTENCY); float healthGained = event.getSpell().getProperty(Spell.HEALTH).floatValue() * event.getModifiers().get(SpellModifiers.POTENCY);
List<EntityLivingBase> nearby = EntityUtils.getEntitiesWithinRadius(4, player.posX, player.posY, player.posZ, event.getWorld()); List<EntityLivingBase> nearby = EntityUtils.getLivingWithinRadius(4, player.posX, player.posY, player.posZ, event.getWorld());
for(EntityLivingBase entity : nearby){ for(EntityLivingBase entity : nearby){
if(AllyDesignationSystem.isAllied(player, entity) && entity.getHealth() > 0 && entity.getHealth() < entity.getMaxHealth()){ if(AllyDesignationSystem.isAllied(player, entity) && entity.getHealth() > 0 && entity.getHealth() < entity.getMaxHealth()){
@@ -656,7 +656,7 @@ public class ItemArtefact extends Item {
if(EntityUtils.isMeleeDamage(event.getSource()) && mainhandItem.getItem() instanceof ItemWand if(EntityUtils.isMeleeDamage(event.getSource()) && mainhandItem.getItem() instanceof ItemWand
&& ((ItemWand)mainhandItem.getItem()).element == Element.LIGHTNING){ && ((ItemWand)mainhandItem.getItem()).element == Element.LIGHTNING){
EntityUtils.getEntitiesWithinRadius(3, player.posX, player.posY, player.posZ, world).stream() EntityUtils.getLivingWithinRadius(3, player.posX, player.posY, player.posZ, world).stream()
.filter(EntityUtils::isLiving) .filter(EntityUtils::isLiving)
.filter(e -> e != player) .filter(e -> e != player)
.min(Comparator.comparingDouble(player::getDistanceSq)) .min(Comparator.comparingDouble(player::getDistanceSq))
@@ -195,7 +195,7 @@ public class ItemLightningHammer extends Item implements IConjuredItem {
if(attackStrength == 1){ // Only chains when the attack meter is full if(attackStrength == 1){ // Only chains when the attack meter is full
List<EntityLivingBase> nearby = EntityUtils.getEntitiesWithinRadius(CHAINING_RANGE, hit.posX, hit.posY, hit.posZ, hit.world); List<EntityLivingBase> nearby = EntityUtils.getLivingWithinRadius(CHAINING_RANGE, hit.posX, hit.posY, hit.posZ, hit.world);
nearby.remove(hit); nearby.remove(hit);
nearby.remove(wielder); nearby.remove(wielder);
@@ -46,7 +46,7 @@ public class ChainLightning extends SpellRay {
* modifiers.get(SpellModifiers.POTENCY)); * modifiers.get(SpellModifiers.POTENCY));
// Secondary chaining effect // Secondary chaining effect
List<EntityLivingBase> secondaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> secondaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(SECONDARY_RANGE).doubleValue(), target.posX, target.posY + target.height / 2, target.posZ, world); getProperty(SECONDARY_RANGE).doubleValue(), target.posX, target.posY + target.height / 2, target.posZ, world);
secondaryTargets.remove(target); secondaryTargets.remove(target);
@@ -62,7 +62,7 @@ public class ChainLightning extends SpellRay {
// Tertiary chaining effect // Tertiary chaining effect
List<EntityLivingBase> tertiaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> tertiaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(TERTIARY_RANGE).doubleValue(), secondaryTarget.posX, getProperty(TERTIARY_RANGE).doubleValue(), secondaryTarget.posX,
secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world); secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world);
@@ -38,7 +38,7 @@ public class Detonate extends SpellRay {
if(!world.isRemote){ if(!world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(getProperty(BLAST_RADIUS).doubleValue() List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(getProperty(BLAST_RADIUS).doubleValue()
* modifiers.get(WizardryItems.blast_upgrade), pos.getX(), pos.getY(), pos.getZ(), world); * modifiers.get(WizardryItems.blast_upgrade), pos.getX(), pos.getY(), pos.getZ(), world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -23,7 +23,7 @@ public class GroupHeal extends Spell {
boolean flag = false; boolean flag = false;
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(getProperty(EFFECT_RADIUS).floatValue() List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(getProperty(EFFECT_RADIUS).floatValue()
* modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world); * modifiers.get(WizardryItems.blast_upgrade), caster.posX, caster.posY, caster.posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -39,7 +39,7 @@ public class IceAge extends Spell {
float radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade); float radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
if(AllyDesignationSystem.isValidTarget(caster, target)){ if(AllyDesignationSystem.isValidTarget(caster, target)){
@@ -38,7 +38,7 @@ public class LightningPulse extends Spell {
if(caster.onGround){ if(caster.onGround){
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(
getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade), getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade),
caster.posX, caster.posY, caster.posZ, world); caster.posX, caster.posY, caster.posZ, world);
@@ -60,7 +60,7 @@ public class LightningWeb extends SpellRay {
// Secondary chaining effect // Secondary chaining effect
List<EntityLivingBase> secondaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> secondaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(SECONDARY_RANGE).floatValue(), target.posX, target.posY + target.height / 2, getProperty(SECONDARY_RANGE).floatValue(), target.posX, target.posY + target.height / 2,
target.posZ, world); target.posZ, world);
@@ -77,7 +77,7 @@ public class LightningWeb extends SpellRay {
// Tertiary chaining effect // Tertiary chaining effect
List<EntityLivingBase> tertiaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> tertiaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(TERTIARY_RANGE).floatValue(), secondaryTarget.posX, getProperty(TERTIARY_RANGE).floatValue(), secondaryTarget.posX,
secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world); secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world);
@@ -132,7 +132,7 @@ public class MindControl extends SpellRay {
// As of 1.1, this now uses the creature's follow range, like normal targeting. It also // As of 1.1, this now uses the creature's follow range, like normal targeting. It also
// no longer lasts until the creature dies; instead it is a potion effect which continues to // no longer lasts until the creature dies; instead it is a potion effect which continues to
// set the target until it wears off. // set the target until it wears off.
List<EntityLivingBase> possibleTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> possibleTargets = EntityUtils.getLivingWithinRadius(
target.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).getAttributeValue(), target.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).getAttributeValue(),
target.posX, target.posY, target.posZ, world); target.posX, target.posY, target.posZ, world);
@@ -30,7 +30,7 @@ public class PlagueOfDarkness extends Spell {
double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade); double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
if(AllyDesignationSystem.isValidTarget(caster, target) if(AllyDesignationSystem.isValidTarget(caster, target)
@@ -75,8 +75,7 @@ public class PlagueOfDarkness extends Spell {
.clr(0.8f, 0, 0.05f) .clr(0.8f, 0, 0.05f)
.spawn(world); .spawn(world);
} }
caster.swingArm(hand);
this.playSound(world, caster, ticksInUse, -1, modifiers); this.playSound(world, caster, ticksInUse, -1, modifiers);
return true; return true;
} }
@@ -37,7 +37,7 @@ public class Shockwave extends Spell {
double radius = getProperty(BLAST_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade); double radius = getProperty(BLAST_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
List<EntityLivingBase> targets = EntityUtils.getEntitiesWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world); List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(radius, caster.posX, caster.posY, caster.posZ, world);
for(EntityLivingBase target : targets){ for(EntityLivingBase target : targets){
@@ -62,7 +62,7 @@ public class ShulkerBullet extends Spell {
double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade); double range = getProperty(RANGE).floatValue() * modifiers.get(WizardryItems.range_upgrade);
List<EntityLivingBase> possibleTargets = EntityUtils.getEntitiesWithinRadius(range, x, y, z, world); List<EntityLivingBase> possibleTargets = EntityUtils.getLivingWithinRadius(range, x, y, z, world);
possibleTargets.remove(caster); possibleTargets.remove(caster);
possibleTargets.removeIf(t -> t instanceof EntityArmorStand); possibleTargets.removeIf(t -> t instanceof EntityArmorStand);
@@ -77,7 +77,7 @@ public class Thunderstorm extends Spell {
// entityNBT.setInteger("summoningPlayer", entityplayer.entityId); // entityNBT.setInteger("summoningPlayer", entityplayer.entityId);
// Secondary chaining effect // Secondary chaining effect
List<EntityLivingBase> secondaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> secondaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(SECONDARY_RANGE).doubleValue(), x, y + 1, z, world); getProperty(SECONDARY_RANGE).doubleValue(), x, y + 1, z, world);
for(int j = 0; j < Math.min(secondaryTargets.size(), getProperty(SECONDARY_MAX_TARGETS).intValue()); j++){ for(int j = 0; j < Math.min(secondaryTargets.size(), getProperty(SECONDARY_MAX_TARGETS).intValue()); j++){
@@ -102,7 +102,7 @@ public class Thunderstorm extends Spell {
// Tertiary chaining effect // Tertiary chaining effect
List<EntityLivingBase> tertiaryTargets = EntityUtils.getEntitiesWithinRadius( List<EntityLivingBase> tertiaryTargets = EntityUtils.getLivingWithinRadius(
getProperty(TERTIARY_RANGE).doubleValue(), secondaryTarget.posX, getProperty(TERTIARY_RANGE).doubleValue(), secondaryTarget.posX,
secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world); secondaryTarget.posY + secondaryTarget.height / 2, secondaryTarget.posZ, world);
@@ -79,7 +79,7 @@ public final class EntityUtils {
* @param z The z coordinate to search around * @param z The z coordinate to search around
* @param world The world to search in * @param world The world to search in
*/ */
public static List<EntityLivingBase> getEntitiesWithinRadius(double radius, double x, double y, double z, World world){ public static List<EntityLivingBase> getLivingWithinRadius(double radius, double x, double y, double z, World world){
return getEntitiesWithinRadius(radius, x, y, z, world, EntityLivingBase.class); return getEntitiesWithinRadius(radius, x, y, z, world, EntityLivingBase.class);
} }
@@ -89,7 +89,7 @@ public final class EntityUtils {
* this does not exclude any entities; if any specific entities are to be excluded this must be checked when * this does not exclude any entities; if any specific entities are to be excluded this must be checked when
* iterating through the list. * iterating through the list.
* *
* @see EntityUtils#getEntitiesWithinRadius(double, double, double, double, World) * @see EntityUtils#getLivingWithinRadius(double, double, double, double, World)
* @param radius The search radius * @param radius The search radius
* @param x The x coordinate to search around * @param x The x coordinate to search around
* @param y The y coordinate to search around * @param y The y coordinate to search around