Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes
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@@ -19,12 +19,10 @@ import org.lwjgl.opengl.GL11;
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public class RenderFireRing extends Render<EntityFireRing> {
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private final ResourceLocation texture;
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private float scale;
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public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale){
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public RenderFireRing(RenderManager renderManager, ResourceLocation texture){
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super(renderManager);
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this.texture = texture;
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this.scale = scale;
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}
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@Override
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@@ -48,7 +46,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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GlStateManager.rotate(-90, 1, 0, 0);
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float s = DrawingUtils.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(scale * s, scale * s, scale * s);
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GlStateManager.scale(entity.width * s, entity.width * s, entity.width * s);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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@@ -66,20 +64,21 @@ public class RenderFireRing extends Render<EntityFireRing> {
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GlStateManager.popMatrix();
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// Fire
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// TODO: Bleeeuuurugh this is disgusting must fix :0
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if(s >= 1){
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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int sides = 16;
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float s1 = entity.width/5;
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int sides = (int)(16 * s1);
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float height = 1.0f;
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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// GlStateManager.scale(s1, s1, s1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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@@ -89,7 +88,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f);
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GlStateManager.translate(0, 0, -2.3f * s1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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@@ -126,8 +125,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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// GlStateManager.scale(s1, s1, s1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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@@ -137,7 +135,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f);
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GlStateManager.translate(0, 0, 2.3f * s1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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