fix: Fire Ring shouldn't instantly melt away players on servers anymore
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@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityScaledConstruct {
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super.onUpdate();
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if(!this.world.isRemote){
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if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
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List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);
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