fix: Fire Ring shouldn't instantly melt away players on servers anymore

This commit is contained in:
WinDanesz
2022-07-08 21:11:10 +02:00
parent 7f70784cd3
commit 3a93877de3
@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityScaledConstruct {
super.onUpdate();
if(!this.world.isRemote){
if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);