Prevent receptacles dropping on neighbour change when attached to an imbuement altar, fixes #520
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@@ -132,6 +132,13 @@ public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
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return super.checkForDrop(world, pos, state);
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return super.checkForDrop(world, pos, state);
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}
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}
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@Override
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protected boolean onNeighborChangeInternal(World world, BlockPos pos, IBlockState state){
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// This is so stupid, BlockTorch DUPLICATES the code that checks for valid placement in the super method instead
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// of checking the existing methods...
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return !this.checkForDrop(world, pos, state); // Literally all we need. None of the rubbish in super.
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}
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@Override
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@Override
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public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
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public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
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