Do proper floaty division, the error was kinda invisible (pun intended) but intellij spotted it
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@@ -330,7 +330,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
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IAttributeInstance attribute = event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE);
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double followRange = attribute == null ? 16 : attribute.getAttributeValue();
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if(event.getTarget().isSneaking()) followRange *= 0.8;
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float f = armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
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float f = (float)armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
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if(f < 0.1F) f = 0.1F;
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followRange *= (double)(0.7F * f);
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// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
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