Allow any book to be placed in a bookshelf

- Modifies the bookshelf model and blockstate to choose a texture dynamically based on the book item
- Changes bookshelf slots to accept all books from wizardry and vanilla minecraft by default
- Adds a couple of hooks to allow addons to register their own book items and model textures
- Adds a config option to allow modpack makers to add more book items
This commit is contained in:
Electroblob77
2020-05-15 22:52:32 +01:00
parent 28da6810d7
commit 48a350b63a
15 changed files with 186 additions and 41 deletions
@@ -17,9 +17,9 @@ import java.util.List;
public class BakedModelBookshelf implements IBakedModel {
private final IBakedModel bookshelf;
private final IBakedModel[] books;
private final IBakedModel[][] books;
public BakedModelBookshelf(IBakedModel bookshelf, IBakedModel... books){
public BakedModelBookshelf(IBakedModel bookshelf, IBakedModel[][] books){
this.bookshelf = bookshelf;
this.books = books;
}
@@ -36,9 +36,9 @@ public class BakedModelBookshelf implements IBakedModel {
IExtendedBlockState extendedState = (IExtendedBlockState)state;
for(int i = 0; i<BlockBookshelf.SLOT_COUNT; i++){
Boolean value = extendedState.getValue(BlockBookshelf.BOOKS[i]);
if(value == null) return fallback.getQuads(null, side, rand);
if(value) quads.addAll(books[i].getQuads(state, side, rand));
Integer value = extendedState.getValue(BlockBookshelf.BOOKS[i]);
if(value == null || value < 0) return fallback.getQuads(null, side, rand);
if(value < books.length) quads.addAll(books[value][i].getQuads(state, side, rand)); // Empty slots use books.length
}
return quads;