Helps if you actually use the synchronised random... fixes #245
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@@ -162,7 +162,7 @@ public abstract class Forfeit {
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event.setCanceled(true);
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Forfeit forfeit = getRandomForfeit(event.getWorld().rand, event.getSpell().getTier(), event.getSpell().getElement());
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Forfeit forfeit = getRandomForfeit(data.synchronisedRandom, event.getSpell().getTier(), event.getSpell().getElement());
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if(forfeit == null){ // Should never happen, but just in case...
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if(!event.getWorld().isRemote) player.sendMessage(new TextComponentTranslation("forfeit.ebwizardry:do_nothing"));
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