Helps if you actually use the synchronised random... fixes #245
This commit is contained in:
@@ -162,7 +162,7 @@ public abstract class Forfeit {
|
|||||||
|
|
||||||
event.setCanceled(true);
|
event.setCanceled(true);
|
||||||
|
|
||||||
Forfeit forfeit = getRandomForfeit(event.getWorld().rand, event.getSpell().getTier(), event.getSpell().getElement());
|
Forfeit forfeit = getRandomForfeit(data.synchronisedRandom, event.getSpell().getTier(), event.getSpell().getElement());
|
||||||
|
|
||||||
if(forfeit == null){ // Should never happen, but just in case...
|
if(forfeit == null){ // Should never happen, but just in case...
|
||||||
if(!event.getWorld().isRemote) player.sendMessage(new TextComponentTranslation("forfeit.ebwizardry:do_nothing"));
|
if(!event.getWorld().isRemote) player.sendMessage(new TextComponentTranslation("forfeit.ebwizardry:do_nothing"));
|
||||||
|
|||||||
Reference in New Issue
Block a user