Added a new ImbuementActivateEvent to allow addons hooking into the imbuement process
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package electroblob.wizardry.event;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.tileentity.TileEntityImbuementAltar;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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/**
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* ImbuementActivateEvent is fired when {@link TileEntityImbuementAltar#getImbuementResult(net.minecraft.item.ItemStack, electroblob.wizardry.constants.Element[],
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* boolean, net.minecraft.world.World, net.minecraft.entity.player.EntityPlayer)} is called to allow adding in imbuement "recipes" dynamically, based on the
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* contents of the Imbuement altar's receptacles and the item placed on the altar.
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*
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* <i>Note that this event is only fired on the server side.</i><br>
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* <br>
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* To alter the result of the imbuement process, change the {@link electroblob.wizardry.event.ImbuementActivateEvent#result} result of the process.<br>
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* <br>
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* This event is {@link Cancelable}. If this event is canceled, no further processing takes place.<br>
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* <br>
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* This event does not have a result. {@link Event.HasResult}<br>
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* <br>
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* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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*
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* @author WinDanesz
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* @since Wizardry 4.3.5
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*/
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@Cancelable
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public class ImbuementActivateEvent extends Event {
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/** The item stack being imbued */
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ItemStack input;
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/** The elements of the four receptacles */
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Element[] receptacleElements;
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/** A reference to the current world object (may be null if {@code fullLootGen} is false) */
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World world;
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/** The player that last interacted with the imbuement altar, or null if there isn't one (or if this is being queried for other reasons, e.g. JEI) */
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EntityPlayer lastUser;
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/** The resulting item stack of the imbuement process */
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ItemStack result;
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public ImbuementActivateEvent(ItemStack input, Element[] receptacleElements, World world, EntityPlayer lastUser, ItemStack result) {
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super();
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this.input = input;
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this.receptacleElements = receptacleElements;
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this.world = world;
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this.lastUser = lastUser;
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this.result = result;
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}
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}
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