Switch enchantment-writing related code to a more direct data-driven approach
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@@ -33,12 +33,12 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Items;
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import net.minecraft.init.MobEffects;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemEnchantedBook;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagInt;
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import net.minecraft.nbt.NBTTagString;
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import net.minecraft.nbt.*;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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@@ -278,12 +278,14 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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for(ItemStack stack : player.inventory.mainInventory){
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if(stack.isItemEnchanted()){
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Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(stack);
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NBTTagList enchantmentList = stack.getItem() == Items.ENCHANTED_BOOK ?
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ItemEnchantedBook.getEnchantments(stack) : stack.getEnchantmentTagList();
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Iterator<Entry<Enchantment, Integer>> iterator = enchantments.entrySet().iterator();
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Iterator<NBTBase> iterator =enchantmentList.iterator();
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// For each of the item's enchantments
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while(iterator.hasNext()){
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Enchantment enchantment = iterator.next().getKey();
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NBTTagCompound enchantmentTag = (NBTTagCompound) iterator.next();
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Enchantment enchantment = Enchantment.getEnchantmentByID(enchantmentTag.getShort("id"));
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// Ignores the enchantment unless it is an imbuement
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if(enchantment instanceof Imbuement){
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int duration = this.getImbuementDuration(enchantment);
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@@ -295,10 +297,8 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
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activeImbuements.add((Imbuement)enchantment);
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// Otherwise:
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}else{
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// Removes the enchantment from the enchantment map
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// Removes the enchantment from the item
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iterator.remove();
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// Applies the new enchantment map to the item
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EnchantmentHelper.setEnchantments(enchantments, stack);
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}
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}
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}
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@@ -1,7 +1,9 @@
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package electroblob.wizardry.enchantment;
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import java.util.Iterator;
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import java.util.Map;
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import com.google.common.collect.Iterables;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryEnchantments;
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import electroblob.wizardry.spell.FreezingWeapon;
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@@ -10,11 +12,15 @@ import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.Items;
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import net.minecraft.inventory.ContainerChest;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemEnchantedBook;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraftforge.event.entity.EntityJoinWorldEvent;
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import net.minecraftforge.event.entity.item.ItemTossEvent;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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@@ -55,11 +61,18 @@ public interface Imbuement {
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if(stack.isItemEnchanted()){
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// No need to check what enchantments the item has, since remove() does nothing if the element does not
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// exist.
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Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(stack);
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// Removes the magic weapon enchantments from the enchantment map
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enchantments.entrySet().removeIf(entry -> entry.getKey() instanceof Imbuement);
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// Applies the new enchantment map to the item
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EnchantmentHelper.setEnchantments(enchantments, stack);
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NBTTagList enchantmentList = stack.getItem() == Items.ENCHANTED_BOOK ?
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ItemEnchantedBook.getEnchantments(stack) : stack.getEnchantmentTagList();
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// Check all enchantments of the item
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Iterator<NBTBase> enchantmentIt = enchantmentList.iterator();
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while(enchantmentIt.hasNext()){
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NBTTagCompound enchantmentTag = (NBTTagCompound) enchantmentIt.next();
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Enchantment enchantment = Enchantment.getEnchantmentByID(enchantmentTag.getShort("id"));
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// If the item contains a magic weapon enchantment, remove it from the item
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if(enchantment instanceof Imbuement){
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enchantmentIt.remove();
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}
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}
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}
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}
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@@ -70,18 +83,23 @@ public interface Imbuement {
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// Still not sure if it's better to set stacks in slots or modify the itemstack list directly, but I would
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// imagine it's the former.
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for(Slot slot : event.getContainer().inventorySlots){
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if(slot.getStack().getItem() instanceof ItemEnchantedBook){
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ItemStack slotStack = slot.getStack();
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if(slotStack.getItem() instanceof ItemEnchantedBook){
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// We don't care about the level of the enchantments
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Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(slot.getStack());
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NBTTagList enchantmentList = ItemEnchantedBook.getEnchantments(slotStack);
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// Removes all imbuements
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if(enchantments.keySet().removeIf(e -> e instanceof Imbuement)){
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// If any imbuements were removed, replaces the enchantments on the book with the new ones, or
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// deletes the book entirely if there are none left.
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if(enchantments.isEmpty()){
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if(Iterables.removeIf(enchantmentList, tag -> {
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NBTTagCompound enchantmentTag = (NBTTagCompound) tag;
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return Enchantment.getEnchantmentByID(enchantmentTag.getShort("id"))
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instanceof Imbuement;
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})){
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// If any imbuements were removed, inform about the removal of the enchantment(s), or
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// delete the book entirely if there are none left.
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if(enchantmentList.hasNoTags()){
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slot.putStack(ItemStack.EMPTY); // NOTE: Will need changing in 1.11
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Wizardry.logger.info("Deleted enchanted book with illegal enchantments");
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}else{
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EnchantmentHelper.setEnchantments(enchantments, slot.getStack());
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// Inform about enchantment removal
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Wizardry.logger.info("Removed illegal enchantments from enchanted book");
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}
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}
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