Don't disable depth
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@@ -57,13 +57,8 @@ public class RenderZombieSpawner extends Render<EntityZombieSpawner> {
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom
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drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom
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tessellator.draw();
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GlStateManager.disableDepth(); // Disable depth for the top face
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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drawFace(buffer, vertices[1], vertices[0], vertices[2], vertices[3], 0, 0, 1, 1); // Top
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drawFace(buffer, vertices[1], vertices[0], vertices[2], vertices[3], 0, 0, 1, 1); // Top
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tessellator.draw();
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tessellator.draw();
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GlStateManager.enableDepth();
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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