Fix curseforge issue #28, where keybinds would be reset on game launch
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@@ -137,6 +137,8 @@ public class Wizardry {
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// Moved to preInit, because apparently it has to be here now.
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proxy.registerRenderers();
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// It seems this also has to be here
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proxy.registerKeyBindings();
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}
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@@ -145,8 +147,6 @@ public class Wizardry {
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settings.initConfigExtras();
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proxy.registerKeyBindings();
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// Event Handlers
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GameRegistry.registerWorldGenerator(generator, 0);
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MinecraftForge.EVENT_BUS.register(new WizardryKeyHandler());
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