Fix curseforge issue #28, where keybinds would be reset on game launch

This commit is contained in:
Electroblob
2018-02-18 23:31:42 +00:00
parent 56861b1ff5
commit 52d12c0c02
6 changed files with 12 additions and 12 deletions
@@ -154,8 +154,8 @@ public class ClientProxy extends CommonProxy {
public static MixedFontRenderer mixedFontRenderer;
// Key Bindings
public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry:next_spell", Keyboard.KEY_N, "key.categories.wizardry");
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry:previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry.next_spell", Keyboard.KEY_N, "key.categories.wizardry");
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry.previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);