Fix curseforge issue #28, where keybinds would be reset on game launch
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@@ -154,8 +154,8 @@ public class ClientProxy extends CommonProxy {
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public static MixedFontRenderer mixedFontRenderer;
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// Key Bindings
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public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry:next_spell", Keyboard.KEY_N, "key.categories.wizardry");
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public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry:previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
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public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry.next_spell", Keyboard.KEY_N, "key.categories.wizardry");
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public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry.previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
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// Armour Model
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public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
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