Add firestorm spell
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@@ -244,6 +244,7 @@ public final class Spells {
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public static final Spell stormcloud = placeholder();
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public static final Spell firestorm = placeholder();
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public static final Spell zombie_apocalypse = placeholder();
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@SubscribeEvent
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@@ -451,6 +452,7 @@ public final class Spells {
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registry.register(new Stormcloud());
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registry.register(new Firestorm());
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registry.register(new ZombieApocalypse());
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}
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@@ -0,0 +1,111 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.client.DrawingUtils;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.BlockUtils.SurfaceCriteria;
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import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class Firestorm extends SpellAreaEffect {
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public Firestorm(){
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super("firestorm", SpellActions.POINT_DOWN, false);
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this.soundValues(1.5f, 1.0f, 0);
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this.alwaysSucceed(true);
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addProperties(BURN_DURATION);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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burnNearbyBlocks(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ), caster, modifiers);
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return super.cast(world, caster, hand, ticksInUse, modifiers);
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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burnNearbyBlocks(world, caster.getPositionVector(), caster, modifiers);
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return super.cast(world, caster, hand, ticksInUse, target, modifiers);
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}
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@Override
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public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
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burnNearbyBlocks(world, new Vec3d(x, y, z), null, modifiers);
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return super.cast(world, x, y, z, direction, ticksInUse, duration, modifiers);
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}
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@Override
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protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
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target.setFire(getProperty(BURN_DURATION).intValue());
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return true;
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}
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@Override
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protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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for(int i=0; i<100; i++){
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double speed = (world.rand.nextBoolean() ? 1 : -1) * (0.1 + 0.05 * world.rand.nextDouble());
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ParticleBuilder.create(Type.MAGIC_FIRE)
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.pos(origin.x, origin.y + world.rand.nextDouble() * 3, origin.z)
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.vel(0, 0, 0)
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.scale(2)
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.time(40 + world.rand.nextInt(10))
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.spin(world.rand.nextDouble() * (radius - 0.5) + 0.5, speed)
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.spawn(world);
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}
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for(int i=0; i<60; i++){
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double speed = (world.rand.nextBoolean() ? 1 : -1) * (0.05 + 0.02 * world.rand.nextDouble());
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float r = world.rand.nextFloat();
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ParticleBuilder.create(Type.CLOUD)
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.pos(origin.x, origin.y + world.rand.nextDouble() * 2.5, origin.z)
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.clr(DrawingUtils.mix(DrawingUtils.mix(0xffbe00, 0xff3600, r/0.6f), 0x222222, (r - 0.6f)/0.4f))
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.spin(r * (radius - 1) + 0.5, speed)
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.spawn(world);
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}
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}
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private void burnNearbyBlocks(World world, Vec3d origin, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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if(!world.isRemote && EntityUtils.canDamageBlocks(caster, world)){
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double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
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for(int i = -(int)radius; i <= (int)radius; i++){
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for(int j = -(int)radius; j <= (int)radius; j++){
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BlockPos pos = new BlockPos(origin).add(i, 0, j);
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Integer y = BlockUtils.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, SurfaceCriteria.NOT_AIR_TO_AIR);
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if(y != null){
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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double dist = origin.distanceTo(new Vec3d(origin.x + i, y, origin.z + j));
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// Randomised with weighting so that the nearer the block the more likely it is to be set alight.
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if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius && dist > 1.5){
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world.setBlockState(pos, Blocks.FIRE.getDefaultState());
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}
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}
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}
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}
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}
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}
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}
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@@ -460,7 +460,7 @@ public final class BlockUtils {
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|| world.isSideSolid(pos, side) && world.isAirBlock(pos.offset(side)));
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/** Surface criterion which defines a surface as the boundary between any non-air block and an air block.
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* Used for particles. */
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* Used for particles, and is also good for placing fire. */
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// Was getNearestFloorLevelC
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SurfaceCriteria NOT_AIR_TO_AIR = basedOn(World::isAirBlock).flip();
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@@ -785,6 +785,7 @@ spell.ebwizardry\:firebomb=Firebomb
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spell.ebwizardry\:fire_resistance=Fire Resistance
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spell.ebwizardry\:fire_sigil=Fire Sigil
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spell.ebwizardry\:fireskin=Fireskin
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spell.ebwizardry\:firestorm=Firestorm
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spell.ebwizardry\:fire_breath=Fire Breath
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spell.ebwizardry\:flame_ray=Flame Ray
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spell.ebwizardry\:flaming_axe=Flaming Axe
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@@ -962,6 +963,7 @@ spell.ebwizardry\:firebomb.desc=Lanches a firebomb in the direction you are poin
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spell.ebwizardry\:fire_resistance.desc=Grants the caster fire resistance for 30 seconds.
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spell.ebwizardry\:fire_sigil.desc=Places a magical fire trap on the ground which damages and sets on fire the creature that triggers it.
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spell.ebwizardry\:fireskin.desc=Cloaks the caster in flames for 30 seconds, causing anything that attacks them to catch fire.
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spell.ebwizardry\:firestorm.desc="Purge the land and purge the soil!\nTrees shall burn and lakes shall boil!\nTorch the wood and scorch the stone!\nAll bow before the fiery throne!"
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spell.ebwizardry\:fire_breath.desc="I am the dragon."
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spell.ebwizardry\:flame_ray.desc=Creates a stream of flames in the direction you are pointing which sets on fire and continually damages targets.
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spell.ebwizardry\:flaming_axe.desc=Creates a flaming axe which sets enemies on fire when hit. Lasts for 30 seconds.
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@@ -785,6 +785,7 @@ spell.ebwizardry\:firebomb=Firebomb
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spell.ebwizardry\:fire_resistance=Fire Resistance
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spell.ebwizardry\:fire_sigil=Fire Sigil
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spell.ebwizardry\:fireskin=Fireskin
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spell.ebwizardry\:firestorm=Firestorm
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spell.ebwizardry\:fire_breath=Fire Breath
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spell.ebwizardry\:flame_ray=Flame Ray
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spell.ebwizardry\:flaming_axe=Flaming Axe
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@@ -962,6 +963,7 @@ spell.ebwizardry\:firebomb.desc=Lanches a firebomb in the direction you are poin
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spell.ebwizardry\:fire_resistance.desc=Grants the caster fire resistance for 30 seconds.
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spell.ebwizardry\:fire_sigil.desc=Places a magical fire trap on the ground which damages and sets on fire the creature that triggers it.
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spell.ebwizardry\:fireskin.desc=Cloaks the caster in flames for 30 seconds, causing anything that attacks them to catch fire.
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spell.ebwizardry\:firestorm.desc="Purge the land and purge the soil!\nTrees shall burn and lakes shall boil!\nTorch the wood and scorch the stone!\nAll bow before the fiery throne!"
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spell.ebwizardry\:fire_breath.desc="I am the dragon."
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spell.ebwizardry\:flame_ray.desc=Creates a stream of flames in the direction you are pointing which sets on fire and continually damages targets.
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spell.ebwizardry\:flaming_axe.desc=Creates a flaming axe which sets enemies on fire when hit. Lasts for 30 seconds.
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@@ -166,6 +166,7 @@
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"spell.fire_resistance": {"category": "spells", "sounds": ["ebwizardry:buff"]},
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"spell.fire_sigil": {"category": "spells", "sounds": ["fire/ignite"]},
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"spell.fireskin": {"category": "spells", "sounds": ["ebwizardry:buff"]},
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"spell.firestorm": {"category": "spells", "sounds": ["ebwizardry:firestorm"]},
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"spell.fire_breath.start": {"category": "spells", "sounds": ["ebwizardry:flames_start"]},
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"spell.fire_breath.loop": {"category": "spells", "sounds": ["ebwizardry:flames_loop"]},
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"spell.fire_breath.end": {"category": "spells", "sounds": ["ebwizardry:flames_end"]},
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Binary file not shown.
@@ -0,0 +1,23 @@
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{
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"enabled": {
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"book": true,
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"scroll": true,
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"wands": true,
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"npcs": true,
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"dispensers": true,
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"commands": true,
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"treasure": true,
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"trades": true,
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"looting": true
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},
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"tier": "master",
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"element": "fire",
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"type": "attack",
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"cost": 80,
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"chargeup": 20,
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"cooldown": 250,
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"base_properties": {
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"effect_radius": 6,
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"burn_duration": 15
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}
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}
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