Add firestorm spell

This commit is contained in:
Electroblob77
2020-06-25 13:21:26 +01:00
parent 43690ace29
commit 5dc3ebed4f
8 changed files with 142 additions and 1 deletions
@@ -244,6 +244,7 @@ public final class Spells {
public static final Spell stormcloud = placeholder();
public static final Spell firestorm = placeholder();
public static final Spell zombie_apocalypse = placeholder();
@SubscribeEvent
@@ -451,6 +452,7 @@ public final class Spells {
registry.register(new Stormcloud());
registry.register(new Firestorm());
registry.register(new ZombieApocalypse());
}
@@ -0,0 +1,111 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.BlockUtils.SurfaceCriteria;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public class Firestorm extends SpellAreaEffect {
public Firestorm(){
super("firestorm", SpellActions.POINT_DOWN, false);
this.soundValues(1.5f, 1.0f, 0);
this.alwaysSucceed(true);
addProperties(BURN_DURATION);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
burnNearbyBlocks(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ), caster, modifiers);
return super.cast(world, caster, hand, ticksInUse, modifiers);
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
burnNearbyBlocks(world, caster.getPositionVector(), caster, modifiers);
return super.cast(world, caster, hand, ticksInUse, target, modifiers);
}
@Override
public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
burnNearbyBlocks(world, new Vec3d(x, y, z), null, modifiers);
return super.cast(world, x, y, z, direction, ticksInUse, duration, modifiers);
}
@Override
protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
target.setFire(getProperty(BURN_DURATION).intValue());
return true;
}
@Override
protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
for(int i=0; i<100; i++){
double speed = (world.rand.nextBoolean() ? 1 : -1) * (0.1 + 0.05 * world.rand.nextDouble());
ParticleBuilder.create(Type.MAGIC_FIRE)
.pos(origin.x, origin.y + world.rand.nextDouble() * 3, origin.z)
.vel(0, 0, 0)
.scale(2)
.time(40 + world.rand.nextInt(10))
.spin(world.rand.nextDouble() * (radius - 0.5) + 0.5, speed)
.spawn(world);
}
for(int i=0; i<60; i++){
double speed = (world.rand.nextBoolean() ? 1 : -1) * (0.05 + 0.02 * world.rand.nextDouble());
float r = world.rand.nextFloat();
ParticleBuilder.create(Type.CLOUD)
.pos(origin.x, origin.y + world.rand.nextDouble() * 2.5, origin.z)
.clr(DrawingUtils.mix(DrawingUtils.mix(0xffbe00, 0xff3600, r/0.6f), 0x222222, (r - 0.6f)/0.4f))
.spin(r * (radius - 1) + 0.5, speed)
.spawn(world);
}
}
private void burnNearbyBlocks(World world, Vec3d origin, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
if(!world.isRemote && EntityUtils.canDamageBlocks(caster, world)){
double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
for(int i = -(int)radius; i <= (int)radius; i++){
for(int j = -(int)radius; j <= (int)radius; j++){
BlockPos pos = new BlockPos(origin).add(i, 0, j);
Integer y = BlockUtils.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, SurfaceCriteria.NOT_AIR_TO_AIR);
if(y != null){
pos = new BlockPos(pos.getX(), y, pos.getZ());
double dist = origin.distanceTo(new Vec3d(origin.x + i, y, origin.z + j));
// Randomised with weighting so that the nearer the block the more likely it is to be set alight.
if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius && dist > 1.5){
world.setBlockState(pos, Blocks.FIRE.getDefaultState());
}
}
}
}
}
}
}
@@ -460,7 +460,7 @@ public final class BlockUtils {
|| world.isSideSolid(pos, side) && world.isAirBlock(pos.offset(side)));
/** Surface criterion which defines a surface as the boundary between any non-air block and an air block.
* Used for particles. */
* Used for particles, and is also good for placing fire. */
// Was getNearestFloorLevelC
SurfaceCriteria NOT_AIR_TO_AIR = basedOn(World::isAirBlock).flip();