Add firestorm spell
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@@ -460,7 +460,7 @@ public final class BlockUtils {
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|| world.isSideSolid(pos, side) && world.isAirBlock(pos.offset(side)));
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/** Surface criterion which defines a surface as the boundary between any non-air block and an air block.
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* Used for particles. */
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* Used for particles, and is also good for placing fire. */
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// Was getNearestFloorLevelC
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SurfaceCriteria NOT_AIR_TO_AIR = basedOn(World::isAirBlock).flip();
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