Move target position references inside null checks; fixes #13
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@@ -79,36 +79,41 @@ public class FlameRay extends Spell {
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target,
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SpellModifiers modifiers){
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Vec3d vec = new Vec3d(target.posX - caster.posX, target.posY - caster.posY, target.posZ - caster.posZ)
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.normalize();
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if(target != null){
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Vec3d vec = new Vec3d(target.posX - caster.posX, target.posY - caster.posY, target.posZ - caster.posZ).normalize();
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target.setFire(10);
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WizardryUtilities.attackEntityWithoutKnockback(target,
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MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
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3.0f * modifiers.get(SpellModifiers.DAMAGE));
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}
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if(world.isRemote){
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for(int i = 0; i < 20; i++){
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double x1 = caster.posX + vec.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.y * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + vec.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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if(world.isRemote){
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for(int i = 0; i < 20; i++){
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double x1 = caster.posX + vec.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.y * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + vec.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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}
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}
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if(ticksInUse % 16 == 0){
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if(ticksInUse == 0) caster.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
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caster.playSound(WizardrySounds.SPELL_LOOP_FIRE, 0.5F, 1.0f);
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}
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return true;
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}
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if(ticksInUse % 16 == 0){
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if(ticksInUse == 0) caster.playSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1, 1);
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caster.playSound(WizardrySounds.SPELL_LOOP_FIRE, 0.5F, 1.0f);
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}
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return true;
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return false;
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}
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@Override
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