Rewrite metamorphosis to work with husks/strays and skeleton minions
This commit is contained in:
@@ -1,23 +1,31 @@
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package electroblob.wizardry.spell;
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import com.google.common.collect.BiMap;
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import com.google.common.collect.HashBiMap;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.entity.living.EntitySkeletonMinion;
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import electroblob.wizardry.entity.living.EntityWitherSkeletonMinion;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityCaveSpider;
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import net.minecraft.entity.monster.EntityHusk;
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import net.minecraft.entity.monster.EntityMagmaCube;
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import net.minecraft.entity.monster.EntityPigZombie;
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import net.minecraft.entity.monster.EntitySkeleton;
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import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.entity.monster.EntitySpider;
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import net.minecraft.entity.monster.EntityStray;
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import net.minecraft.entity.monster.EntityWitherSkeleton;
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import net.minecraft.entity.monster.EntityZombie;
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import net.minecraft.entity.passive.EntityBat;
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import net.minecraft.entity.passive.EntityChicken;
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import net.minecraft.entity.passive.EntityCow;
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@@ -32,8 +40,30 @@ import net.minecraft.world.World;
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public class Metamorphosis extends Spell {
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public static final BiMap<Class<? extends EntityLivingBase>, Class<? extends EntityLivingBase>> TRANSFORMATIONS = HashBiMap.create();
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public Metamorphosis(){
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super(Tier.APPRENTICE, 15, Element.NECROMANCY, "metamorphosis", SpellType.UTILITY, 30, EnumAction.NONE, false);
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addTransformation(EntityPig.class, EntityPigZombie.class);
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addTransformation(EntityCow.class, EntityMooshroom.class);
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addTransformation(EntityChicken.class, EntityBat.class);
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addTransformation(EntityZombie.class, EntityHusk.class);
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addTransformation(EntitySkeleton.class, EntityWitherSkeleton.class, EntityStray.class);
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addTransformation(EntitySpider.class, EntityCaveSpider.class);
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addTransformation(EntitySlime.class, EntityMagmaCube.class);
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addTransformation(EntitySkeletonMinion.class, EntityWitherSkeletonMinion.class);
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}
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/** Adds circular mappings between the given entity classes to the transformations map. In other words, given an
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* array of entity classes [A, B, C, D], adds mappings A -> B, B -> C, C -> D and D -> A. */
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@SafeVarargs
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public static void addTransformation(Class<? extends EntityLivingBase>... entities){
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Class<? extends EntityLivingBase> previousEntity = entities[entities.length - 1];
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for(Class<? extends EntityLivingBase> entity : entities){
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TRANSFORMATIONS.put(previousEntity, entity);
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previousEntity = entity;
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}
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}
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@Override
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@@ -51,69 +81,53 @@ public class Metamorphosis extends Spell {
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double yPos = entityHit.posY;
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double zPos = entityHit.posZ;
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EntityLiving newEntity = null;
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// Sneaking allows the entities to be cycled through in the other direction.
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Class<? extends EntityLivingBase> newEntityClass = caster.isSneaking() ?
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TRANSFORMATIONS.inverse().get(entityHit.getClass()) : TRANSFORMATIONS.get(entityHit.getClass());
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// IDEA: Interaction with husks/strays?
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// TODO: Replace with a bimap or something.
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if(entityHit instanceof EntityPig){
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newEntity = new EntityPigZombie(world);
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}else if(entityHit instanceof EntityPigZombie){
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newEntity = new EntityPig(world);
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}else if(entityHit instanceof EntitySkeleton){
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newEntity = new EntityWitherSkeleton(world);
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}else if(entityHit instanceof EntityWitherSkeleton){
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newEntity = new EntitySkeleton(world);
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}else if(entityHit instanceof EntityCow && !(entityHit instanceof EntityMooshroom)){
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newEntity = new EntityMooshroom(world);
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}else if(entityHit instanceof EntityMooshroom){
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newEntity = new EntityCow(world);
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}else if(entityHit instanceof EntityChicken){
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newEntity = new EntityBat(world);
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}else if(entityHit instanceof EntityBat){
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newEntity = new EntityChicken(world);
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}else if(entityHit instanceof EntitySlime && !(entityHit instanceof EntityMagmaCube)){
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newEntity = new EntityMagmaCube(world);
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}else if(entityHit instanceof EntityMagmaCube){
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newEntity = new EntitySlime(world);
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}else if(entityHit instanceof EntitySpider && !(entityHit instanceof EntityCaveSpider)){
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newEntity = new EntityCaveSpider(world);
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}else if(entityHit instanceof EntityCaveSpider){
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newEntity = new EntitySpider(world);
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if(newEntityClass == null) return false;
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EntityLivingBase newEntity = null;
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try {
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newEntity = newEntityClass.getConstructor(World.class).newInstance(world);
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} catch (Exception e){
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Wizardry.logger.error("Error while attempting to transform entity " + entityHit.getClass() + " to entity " + newEntityClass);
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e.printStackTrace();
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}
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if(newEntity == null) return false;
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if(!world.isRemote){
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// Transfers attributes from the old entity to the new one.
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newEntity.setHealth(((EntityLivingBase)entityHit).getHealth());
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newEntity.readFromNBT(entityHit.getEntityData());
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entityHit.setDead();
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newEntity.setPosition(xPos, yPos, zPos);
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world.spawnEntity(newEntity);
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}else{
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for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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12 + world.rand.nextInt(8), 0.2f, 0.0f, 0.1f);
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}
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for(int i = 0; i < 5; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, xPos, yPos, zPos, 0.0d,
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0.0d, 0.0d, 0, 0.1f, 0.0f, 0.0f);
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}
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}
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if(newEntity != null){
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if(!world.isRemote && newEntity != null){
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// Transfers attributes from the old entity to the new one.
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newEntity.setHealth(((EntityLiving)entityHit).getHealth());
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// newEntity.writeToNBT(entityHit.getEntityData());
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entityHit.setDead();
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newEntity.setPosition(xPos, yPos, zPos);
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world.spawnEntity(newEntity);
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}
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if(world.isRemote){
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for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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// world.spawnParticle("mobSpell", x1, y1, z1, -1*look.xCoord, -1*look.yCoord, -1*look.zCoord);
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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12 + world.rand.nextInt(8), 0.2f, 0.0f, 0.1f);
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}
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for(int i = 0; i < 5; i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, world, xPos, yPos, zPos, 0.0d,
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0.0d, 0.0d, 0, 0.1f, 0.0f, 0.0f);
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}
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}
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caster.swingArm(hand);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_DEFLECTION, 0.5F, 0.8f);
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return true;
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}
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caster.swingArm(hand);
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_DEFLECTION, 0.5F, 0.8f);
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return true;
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}
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return false;
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}
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