Cleanup and minor code tweaks
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@@ -81,10 +81,9 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
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public enum DamageType {
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/** Generic magic damage from the wizardry mod. Like vanilla magic damage, except it doesn't bypass armour. */
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MAGIC,
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/**
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* Fire damage from the wizardry mod. Counts as fire damage in the vanilla system, so is blocked by any mobs
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* that are immune to fire and entities with the fire resistance effect.
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*/
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/** Fire damage from the wizardry mod. Counts as fire damage in the vanilla system, so is blocked by any mobs
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* that are immune to fire and entities with the fire resistance effect, and is affected by the fire protection
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* enchantment. */
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FIRE,
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/** Frost (ice) damage from the wizardry mod. Snow golems, ice wraiths and ice giants are immune. */
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FROST,
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@@ -94,13 +93,11 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
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WITHER,
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/** Poison damage from the wizardry mod. Spiders, cave spiders and undead mobs are immune. */
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POISON,
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/**
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* [NYI] Force damage from the wizardry mod. Insubstantial creatures (ghast, shadow wraith, etc.) are immune.
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*/
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/** Force damage from the wizardry mod. */ // Insubstantial creatures (ghast, shadow wraith, etc.) are immune?
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FORCE,
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/** Blast damage from the wizardry mod. Affected by the blast protection enchantment. */
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BLAST,
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/** [NYI] Radiant damage from the wizardry mod. */
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/** Radiant damage from the wizardry mod. */
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RADIANT;
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}
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