Add new spell indicator icon and tooltip to the wizard trade GUI

This commit is contained in:
Electroblob77
2020-06-09 16:55:13 +01:00
parent 99a9524ee7
commit 7772f2e97f
9 changed files with 172 additions and 36 deletions
@@ -190,6 +190,11 @@ public class ClientProxy extends CommonProxy {
return Minecraft.getMinecraft().world;
}
@Override
public EntityPlayer getThePlayer(){
return Minecraft.getMinecraft().player;
}
@Override
public boolean isFirstPerson(Entity entity){
return entity == Minecraft.getMinecraft().getRenderViewEntity() && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0;
@@ -261,6 +266,9 @@ public class ClientProxy extends CommonProxy {
if(player == null) return false;
// Displayed recipe
// Weirdly, the gui is actually the only way of accessing the current IMerchant or their recipes, other than a
// brute-force search through all the entities in the world to find the merchant interacting with the player
// Since we only need this client-side anyway, we might as well go via the gui
if(Minecraft.getMinecraft().currentScreen instanceof GuiMerchant){
// It doesn't actually matter if the recipe is selected or not, since the itemstack will only ever
// match one of them anyway - and we'd have to reflect into GuiMerchant to get the selected recipe
@@ -3,38 +3,46 @@ package electroblob.wizardry.client;
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
import electroblob.wizardry.data.DispenserCastingData;
import electroblob.wizardry.data.SpellEmitterData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Possession;
import electroblob.wizardry.spell.SixthSense;
import electroblob.wizardry.spell.SlowTime;
import electroblob.wizardry.spell.Transience;
import electroblob.wizardry.spell.*;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerMerchant;
import net.minecraft.inventory.Slot;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.ResourceLocation;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraft.world.World;
import net.minecraftforge.client.event.*;
import net.minecraftforge.client.event.GuiScreenEvent.ActionPerformedEvent;
import net.minecraftforge.fml.client.config.GuiUtils;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.List;
/**
@@ -180,32 +188,6 @@ public final class WizardryClientEventHandler {
}
}
// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
@SubscribeEvent
public static void onGuiDrawForegroundEvent(GuiContainerEvent.DrawForeground event){
if(event.getGuiContainer() instanceof GuiMerchant){
GuiMerchant gui = (GuiMerchant)event.getGuiContainer();
// Note that gui.getMerchant() returns an NpcMerchant, not an EntityWizard.
// Using == the specific item rather than instanceof because that's how trades do it.
if(gui.inventorySlots.getSlot(0).getStack().getItem() == WizardryItems.spell_book
|| gui.inventorySlots.getSlot(1).getStack().getItem() == WizardryItems.spell_book){
for(MerchantRecipe trade : gui.getMerchant().getRecipes(Minecraft.getMinecraft().player)){
if(trade.getItemToBuy().getItem() == WizardryItems.spell_book && trade.getSecondItemToBuy().isEmpty()){
Slot slot = gui.inventorySlots.getSlot(2);
// It still doesn't look quite right because the slot highlight is behind the item, but it'll do
// until/unless I find a better solution.
DrawingUtils.drawItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
gui.getSlotUnderMouse() == slot);
}
}
}
}
}
/**
* Renders an overlay across the entire screen.
* @param resolution The screen resolution
@@ -0,0 +1,118 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Spell;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerMerchant;
import net.minecraft.inventory.Slot;
import net.minecraft.util.ResourceLocation;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraftforge.client.event.GuiContainerEvent;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.GuiScreenEvent.ActionPerformedEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@EventBusSubscriber
public class WizardTradeTweaksHandler {
private static final ResourceLocation NEW_SPELL_ICON = new ResourceLocation(Wizardry.MODID, "textures/gui/container/new_spell_indicator.png");
private static int tradeIndex; // Mirrors GuiMerchant#selectedMerchantRecipe (don't want to reflect into it every frame)
@SubscribeEvent(priority = EventPriority.LOWEST)
public static void onGuiOpenEvent(GuiOpenEvent event){
if(event.getGui() instanceof GuiMerchant) tradeIndex = 0;
}
@SubscribeEvent
public static void onActionPerformedPostEvent(ActionPerformedEvent.Post event){
if(event.getGui() instanceof GuiMerchant){
MerchantRecipeList recipes = ((GuiMerchant)event.getGui()).getMerchant().getRecipes(Minecraft.getMinecraft().player);
if(recipes == null) return;
if(event.getButton().id == 1){ // Next
tradeIndex = Math.min(tradeIndex + 1, recipes.size());
}else if(event.getButton().id == 2){ // Previous
tradeIndex = Math.max(tradeIndex - 1, 0);
}
}
}
// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
@SubscribeEvent
public static void onGuiDrawForegroundEvent(GuiContainerEvent.DrawForeground event){
if(event.getGuiContainer() instanceof GuiMerchant){
GuiMerchant gui = (GuiMerchant)event.getGuiContainer();
// Note that gui.getMerchant() returns an NpcMerchant, not an EntityWizard.
MerchantRecipeList trades = gui.getMerchant().getRecipes(Minecraft.getMinecraft().player);
if(trades == null) return;
// Using == the specific item rather than instanceof because that's how trades do it.
if(gui.inventorySlots.getSlot(0).getStack().getItem() == WizardryItems.spell_book
|| gui.inventorySlots.getSlot(1).getStack().getItem() == WizardryItems.spell_book){
for(MerchantRecipe trade : trades){
if(trade.getItemToBuy().getItem() == WizardryItems.spell_book && trade.getSecondItemToBuy().isEmpty()){
Slot slot = gui.inventorySlots.getSlot(2);
// It still doesn't look quite right because the slot highlight is behind the item, but it'll do
// until/unless I find a better solution.
DrawingUtils.drawItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
gui.getSlotUnderMouse() == slot);
}
}
}
// New spell indicator
if(gui.inventorySlots instanceof ContainerMerchant){
// Can't use getCurrentRecipe because that only gets updated when the correct items are given
MerchantRecipe recipe = trades.get(tradeIndex);
if(recipe != null && recipe.getItemToSell().getItem() instanceof ItemSpellBook){
EntityPlayer player = Minecraft.getMinecraft().player;
if(!WizardData.get(player).hasSpellBeenDiscovered(Spell.byMetadata(recipe.getItemToSell().getMetadata()))){
int x = gui.inventorySlots.getSlot(2).xPos + 14;
int y = gui.inventorySlots.getSlot(2).yPos - 17;
int w = 8;
int h = 8;
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.color(1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(NEW_SPELL_ICON);
DrawingUtils.drawTexturedRect(x, y, 0, Math.max(player.ticksExisted/2 % 40 - 36, 0) * 8, w, h, 8, 32);
RenderHelper.disableStandardItemLighting();
// int mouseX = event.getMouseX() - gui.getGuiLeft();
// int mouseY = event.getMouseY() - gui.getGuiTop();
//
// if(mouseX >= x + 1 && mouseX < x + w + 1 && mouseY >= y - 1 && mouseY < y + h + 1){
// GuiUtils.drawHoveringText(Collections.singletonList("You haven't discovered this spell yet"), mouseX,
// mouseY, gui.width, gui.height, 150, Minecraft.getMinecraft().fontRenderer);
// }
}
}
}
}
}
}