fix: Fixed Scrolls of continuous spells having a cooldown in creative mode
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@@ -244,7 +244,7 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
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MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Finish(Source.SCROLL, spell, user, modifiers, castingTick));
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spell.finishCasting(user.world, user, Double.NaN, Double.NaN, Double.NaN, null, castingTick, modifiers);
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if(user instanceof EntityPlayer){
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if(user instanceof EntityPlayer && !((EntityPlayer)user).isCreative()){
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((EntityPlayer)user).getCooldownTracker().setCooldown(this, spell.getCooldown());
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}
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}
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