De-duplicate armor value

This commit is contained in:
Shadows_of_Fire
2018-05-04 14:34:09 -04:00
parent 005a17d750
commit 8360e520cd
@@ -180,29 +180,29 @@ public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
}
}
/*
* Doesn't actually need to do anything, all values are handled in getAttibuteModifiers below.
* Returning > 0 in this method will cause it to be added to the defense value below.
*/
@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slotIndex){
EntityEquipmentSlot slot = getArmorSlotFromIndex(slotIndex);
if(armor.getItemDamage() < armor.getMaxDamage()){
if(armor.hasTagCompound() && armor.getTagCompound().getBoolean("legendary")){
// Legendary armour gives full 10 shields, like diamond.
return ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
}else{
return reductions[slotIndex];
}
}else{
return 0;
}
return 0;
}
/*
* Properly handles the defense value of the armor. This method is responisble for the tooltip on top of
* the armor value. It is also what handles armor toughness, but the wizard armor had a value of 0 for that.
*/
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) {
Multimap<String, AttributeModifier> map = HashMultimap.create();
if(stack.getItemDamage() < stack.getMaxDamage() && this.armorType == slot)
if(stack.getItemDamage() < stack.getMaxDamage() && this.armorType == slot) {
int defense = reductions[slot.getIndex()];
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary"))
defense = ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
"Armor modifier", reductions[slot.getIndex()], 0));
"Armor modifier", defense, 0));
}
return map;
}