Sort out summoned creature particles
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@@ -95,8 +95,8 @@ public class EntityBlazeMinion extends EntityBlaze implements ISummonedCreature
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protected void spawnParticleEffect(){
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if(this.world.isRemote){
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for(int i = 0; i < 15; i++){
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this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat(),
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this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
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this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX + this.rand.nextFloat() - 0.5f,
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this.posY + this.rand.nextFloat() * height, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
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}
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}
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}
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