Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
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@@ -6,11 +6,8 @@ import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -36,7 +33,7 @@ public class IceAge extends SpellAreaEffect {
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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freezeNearbyBlocks(world, new Vec3d(caster.posX, caster.getEntityBoundingBox().minY, caster.posZ), caster, modifiers);
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freezeNearbyBlocks(world, caster.getPositionVector(), caster, modifiers);
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return super.cast(world, caster, hand, ticksInUse, modifiers);
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}
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