8ae6bc9102
- Add a getCentre method for entities to GeometryUtils - Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same - Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?) - A few other small things
126 lines
4.8 KiB
Java
126 lines
4.8 KiB
Java
package electroblob.wizardry.spell;
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import electroblob.wizardry.block.BlockStatue;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryBlocks;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.*;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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public class IceAge extends SpellAreaEffect {
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public static final String FREEZE_DURATION = "freeze_duration";
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public IceAge(){
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super("ice_age", SpellActions.POINT_DOWN, false);
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this.soundValues(1.5f, 1.0f, 0);
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this.alwaysSucceed(true);
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addProperties(FREEZE_DURATION, EFFECT_DURATION, EFFECT_STRENGTH);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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freezeNearbyBlocks(world, caster.getPositionVector(), caster, modifiers);
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return super.cast(world, caster, hand, ticksInUse, modifiers);
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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freezeNearbyBlocks(world, caster.getPositionVector(), caster, modifiers);
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return super.cast(world, caster, hand, ticksInUse, target, modifiers);
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}
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@Override
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public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
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freezeNearbyBlocks(world, new Vec3d(x, y, z), null, modifiers);
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return super.cast(world, x, y, z, direction, ticksInUse, duration, modifiers);
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}
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@Override
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protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
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if(target instanceof EntityLiving){
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if(((BlockStatue)WizardryBlocks.ice_statue).convertToStatue((EntityLiving)target,
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(int)(getProperty(FREEZE_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
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target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
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}
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}else if(target instanceof EntityPlayer){
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target.addPotionEffect(new PotionEffect(WizardryPotions.frost,
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(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
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getProperty(EFFECT_STRENGTH).intValue()));
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}
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return true;
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}
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@Override
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protected void spawnParticleEffect(World world, Vec3d origin, double radius, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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for(int i=0; i<100; i++){
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float r = world.rand.nextFloat();
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double speed = 0.02/r * (1 + world.rand.nextDouble());//(world.rand.nextBoolean() ? 1 : -1) * (0.05 + 0.02 * world.rand.nextDouble());
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ParticleBuilder.create(Type.SNOW)
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.pos(origin.x, origin.y + world.rand.nextDouble() * 3, origin.z)
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.vel(0, 0, 0)
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.scale(2)
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.spin(world.rand.nextDouble() * (radius - 0.5) + 0.5, speed)
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.shaded(true)
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.spawn(world);
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}
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for(int i=0; i<60; i++){
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float r = world.rand.nextFloat();
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double speed = 0.02/r * (1 + world.rand.nextDouble());//(world.rand.nextBoolean() ? 1 : -1) * (0.05 + 0.02 * world.rand.nextDouble());
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ParticleBuilder.create(Type.CLOUD)
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.pos(origin.x, origin.y + world.rand.nextDouble() * 2.5, origin.z)
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.clr(0xffffff)
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.spin(world.rand.nextDouble() * (radius - 1) + 0.5, speed)
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.shaded(true)
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.spawn(world);
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}
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}
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private void freezeNearbyBlocks(World world, Vec3d origin, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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if(!world.isRemote && EntityUtils.canDamageBlocks(caster, world)){
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double radius = getProperty(EFFECT_RADIUS).floatValue() * modifiers.get(WizardryItems.blast_upgrade);
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for(int i = -(int)radius; i <= (int)radius; i++){
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for(int j = -(int)radius; j <= (int)radius; j++){
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BlockPos pos = new BlockPos(origin).add(i, 0, j);
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Integer y = BlockUtils.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, BlockUtils.SurfaceCriteria.SOLID_LIQUID_TO_AIR);
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if(y != null){
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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double dist = origin.distanceTo(new Vec3d(origin.x + i, y, origin.z + j));
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// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
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if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius){
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BlockUtils.freeze(world, pos.down(), true);
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}
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}
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}
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}
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}
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}
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}
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