More mind control fixes
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@@ -141,6 +141,7 @@ public class MindControl extends SpellRay {
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target.posX, target.posY, target.posZ, world);
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possibleTargets.remove(target);
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possibleTargets.remove(target.getRidingEntity());
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possibleTargets.removeIf(e -> e instanceof EntityArmorStand);
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EntityLivingBase newAITarget = null;
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@@ -153,10 +154,7 @@ public class MindControl extends SpellRay {
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}
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if(newAITarget != null){
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// From 1.7.10 - this seems not to work quite right; the entity appears to continue attacking this target
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// after it gets killed (not noticeable in survival since it will target the player again immediately.)
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target.setAttackTarget(newAITarget);
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return true;
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}
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@@ -206,7 +204,7 @@ public class MindControl extends SpellRay {
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if(((EntityLiving)event.getEntityLiving()).getAttackTarget() == null
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|| !((EntityLiving)event.getEntityLiving()).getAttackTarget().isEntityAlive()){
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processTargeting(entity.world, entity, entity.getAttackTarget());
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processTargeting(entity.world, entity, null);
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}
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}
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}
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@@ -231,6 +229,7 @@ public class MindControl extends SpellRay {
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private static void onEffectEnd(PotionEffect effect, Entity entity){
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if(effect != null && effect.getPotion() == WizardryPotions.mind_control && entity instanceof EntityLiving){
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((EntityLiving)entity).setAttackTarget(null); // End effect
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((EntityLiving)entity).setRevengeTarget(null); // End effect
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}
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}
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