Fix a stack overflow

This commit is contained in:
Electroblob77
2020-06-30 15:25:21 +01:00
parent c2396bcd5e
commit ea6d338d71
@@ -5,6 +5,7 @@ import electroblob.wizardry.entity.living.ISpellCaster;
import electroblob.wizardry.integration.DamageSafetyChecker;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.IElementalDamage;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
@@ -157,7 +158,7 @@ public class SpellThrowable<T extends EntityThrowable> extends Spell {
public static void onLivingAttackEvent(LivingAttackEvent event){
// TODO: Annoyingly, wither skulls apply 'direct' damage from their shooter so they won't be recognised here
if(event.getSource().getImmediateSource() != null && !(event.getSource() instanceof MagicDamage)){ // Prevent infinite looping
if(event.getSource().getImmediateSource() != null && !(event.getSource() instanceof IElementalDamage)){ // Prevent infinite looping
float damageModifier = event.getSource().getImmediateSource().getEntityData().getFloat(DAMAGE_MODIFIER_NBT_KEY);