Remove the debug particle from the divination spell

This commit is contained in:
Electroblob77
2020-04-13 21:08:47 +01:00
parent 01ab50cb27
commit 94751a6fd5
@@ -91,9 +91,6 @@ public class Divination extends Spell {
(float)(target.getY() + 0.5 - (caster.getEntityBoundingBox().minY + caster.getEyeHeight())),
(float)(target.getZ() + 0.5 - caster.posZ));
if(world.isRemote) ParticleBuilder.create(ParticleBuilder.Type.SPARKLE).pos(target.getX() + 0.5,
target.getY() + 1.5, target.getZ() + 0.5).spawn(world);
strength = Strength.forWeight(calculateWeight(world, caster, target, range, modifiers));
}