Remove the debug particle from the divination spell
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@@ -91,9 +91,6 @@ public class Divination extends Spell {
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(float)(target.getY() + 0.5 - (caster.getEntityBoundingBox().minY + caster.getEyeHeight())),
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(float)(target.getY() + 0.5 - (caster.getEntityBoundingBox().minY + caster.getEyeHeight())),
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(float)(target.getZ() + 0.5 - caster.posZ));
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(float)(target.getZ() + 0.5 - caster.posZ));
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if(world.isRemote) ParticleBuilder.create(ParticleBuilder.Type.SPARKLE).pos(target.getX() + 0.5,
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target.getY() + 1.5, target.getZ() + 0.5).spawn(world);
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strength = Strength.forWeight(calculateWeight(world, caster, target, range, modifiers));
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strength = Strength.forWeight(calculateWeight(world, caster, target, range, modifiers));
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}
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}
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